GetLevel

Gets the current tessellation level on a GPU.

Syntax

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ADLX_RESULT     GetLevel (ADLX_TESSELLATION_LEVEL * currentLevel)

Parameters

  1. [out] currentLevel ADLX_TESSELLATION_LEVEL * The pointer to a variable where the current tessellation level is returned.

Return Value

If the current tessellation level is successfully returned, ADLX_OK is returned.

If the current tessellation level is not successfully returned, an error code is returned.

Refer to ADLX_RESULT for success codes and error codes.

Additional Info

Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.

Requirements

Header

include “I3DSettings.h”

Minimum version

1.0