Sets the anisotropic filtering level of a GPU.
ADLX_RESULT SetLevel (ADLX_ANISOTROPIC_FILTERING_LEVEL level)
[in]level ADLX_ANISOTROPIC_FILTERING_LEVEL The new anisotropic filtering level.
If the anisotropic filtering level is successfully set, ADLX_OK is returned.
If the anisotropic filtering level is not successfully set, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.
Only affects DirectX® 9 applications.