SetMode 

Sets the tessellation mode on a GPU.

Syntax 

Parameters 

  1. [in] mode ADLX_TESSELLATION_MODE The new tessellation mode.

Return Value 

If the tesssellation mode is successfully set, ADLX_OK is returned.

If the tessellation mode is not successfully set, an error code is returned.

Refer to ADLX_RESULT for success codes and error codes.

Additional Info 

Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.

Requirements 

Header

include “I3DSettings.h”

Minimum version

1.0