Sets the tessellation mode on a GPU.
ADLX_RESULT SetMode (ADLX_TESSELLATION_MODE mode)
[in]mode ADLX_TESSELLATION_MODE The new tessellation mode.
If the tesssellation mode is successfully set, ADLX_OK is returned.
If the tessellation mode is not successfully set, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.