IADLX3DAnisotropicFiltering 

The IADLX3DAnisotropicFiltering interface configures the anisotropic filtering settings of a GPU.

InterfaceId: IADLX3DAnisotropicFiltering
Smart Pointer Interface Name: IADLX3DAnisotropicFilteringPtr
Inherits: IADLXInterface
Inherited By: N/A

Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.

Only affects DirectX® 9 applications.

Methods 

Method Description
GetLevel Gets the current anisotropic filtering level on a GPU.
IsEnabled Checks if anisotropic filtering is enabled on a GPU.
IsSupported Checks if anisotropic filtering is supported on a GPU.
SetEnabled Sets anisotropic filtering to an enabled or disabled state on a GPU.
SetLevel Sets the anisotropic filtering level of a GPU.

Requirements 

Header include “I3DSettings.h”
Minimum version 1.0

Example 

To see how to use this interface in a C++ application, refer to the AnisotropicFiltering C++ sample .

For a C application, refer to the AnisotropicFiltering C sample .