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IADLX3DAnisotropicFiltering

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The IADLX3DAnisotropicFiltering interface configures the anisotropic filtering settings of a GPU.

InterfaceId:IADLX3DAnisotropicFiltering
Smart Pointer Interface Name:IADLX3DAnisotropicFilteringPtr
Inherits:IADLXInterface
Inherited By:N/A

Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.

Only affects DirectX® 9 applications.

Methods

MethodDescription
GetLevelGets the current anisotropic filtering level on a GPU.
IsEnabledChecks if anisotropic filtering is enabled on a GPU.
IsSupportedChecks if anisotropic filtering is supported on a GPU.
SetEnabledSets anisotropic filtering to an enabled or disabled state on a GPU.
SetLevelSets the anisotropic filtering level of a GPU.

Requirements

Headerinclude “I3DSettings.h”
Minimum version1.0

Example

To see how to use this interface in a C++ application, refer to the AnisotropicFiltering C++ sample.

For a C application, refer to the AnisotropicFiltering C sample.

Subpages

  • GetLevel - Gets the current anisotropic filtering level on a GPU.
  • IsEnabled - Checks if anisotropic filtering is enabled on a GPU.
  • IsSupported - Checks if anisotropic filtering is supported on a GPU.
  • SetEnabled - Sets anisotropic filtering to an enabled or disabled state on a GPU.
  • SetLevel - Sets the anisotropic filtering level of a GPU.

API Reference

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