Skip to content

GetMode

Navigation: ADLX SDK ReferencesADLX Interfaces3D GraphicsIADLX3DTessellation

Syntax

ADLX_RESULT    GetMode (ADLX_TESSELLATION_MODE* currentMode)

Parameters

#DirectionNameTypeDescription
1.[out]currentModeADLX_TESSELLATION_MODEThe pointer to a variable where the current tessellation mode is returned.

Return Value

If the current tessellation mode is successfully returned, ADLX_OK is returned.

If the current tessellation mode is not successfully returned, an error code is returned.

Refer to ADLX_RESULT for success codes and error codes.

Additional Info

Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.

Requirements

Headerinclude “I3DSettings.h”
Minimum version1.0