- AMD Device Library eXtra
- Programming with ADLX
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- Overview
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- Overview
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- Display
- Display3DLUT
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- DisplayGamut
- DisplayGPUScaling
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- Overview
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- Display
- Display3DLUT
- DisplayBlanking
- DisplayColorDepth
- DisplayConnectivityExperience
- DisplayCustomColor
- DisplayCustomResolution
- DisplayEvents
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- DisplayGamma
- DisplayGamut
- DisplayGPUScaling
- DisplayHDCP
- DisplayInfo
- DisplayIntegerScaling
- DisplayPixelFormat
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- ADLX SDK References
- Overview
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- ADLX Interfaces
- Overview
- 3D Graphics
- 3D Graphics
- iadlx3danisotropicfiltering
- iadlx3dantialiasing
- iadlx3dframeratetargetcontrol
- iadlx3dimagesharpening
- iadlx3dradeonsuperresolution
- iadlx3dsettingschangedevent
- IADLX3DSettingsChangedEvent
- GetGPU
- IsAnisotropicFilteringChanged
- IsAntiAliasingChanged
- IsAntiLagChanged
- IsBoostChanged
- IsChillChanged
- IsEnhancedSyncChanged
- IsFrameRateTargetControlChanged
- IsImageSharpeningChanged
- IsMorphologicalAntiAliasingChanged
- IsRadeonSuperResolutionChanged
- IsResetShaderCache
- IsTessellationModeChanged
- IsWaitForVerticalRefreshChanged
- iadlx3dsettingschangedhandling
- iadlx3dsettingsservices
- Display
- Display
- iadlxdisplay3dlut
- IADLXDisplay3DLUT
- ClearUser3DLUT
- GetAllUser3DLUT
- GetHDRUser3DLUT
- GetSCEDynamicContrast
- GetSCEDynamicContrastRange
- GetSDRUser3DLUT
- GetUser3DLUTIndex
- IsCurrentSCEDisabled
- IsCurrentSCEDynamicContrast
- IsCurrentSCEVividGaming
- IsSupportedSCE
- IsSupportedSCEDynamicContrast
- IsSupportedSCEVividGaming
- IsSupportedUser3DLUT
- SetAllUser3DLUT
- SetHDRUser3DLUT
- SetSCEDisabled
- SetSCEDynamicContrast
- SetSCEVividGaming
- SetSDRUser3DLUT
- iadlxdisplay3dlutchangedevent
- iadlxdisplayblanking
- iadlxdisplaychangedhandling
- IADLXDisplayChangedHandling
- AddDisplay3DLUTEventListener
- AddDisplayGammaEventListener
- AddDisplayGamutEventListener
- AddDisplayListEventListener
- AddDisplaySettingsEventListener
- RemoveDisplay3DLUTEventListener
- RemoveDisplayGammaEventListener
- RemoveDisplayGamutEventListener
- RemoveDisplayListEventListener
- RemoveDisplaySettingsEventListener
- iadlxdisplayconnectivityexperience
- IADLXDisplayConnectivityExperience
- GetDPLinkRate
- GetNumberOfActiveLanes
- GetNumberOfTotalLanes
- GetRelativePreEmphasis
- GetRelativeVoltageSwing
- IsEnabledHDMIQualityDetection
- IsEnabledLinkProtection
- IsSupportedDPLink
- IsSupportedHDMIQualityDetection
- SetEnabledHDMIQualityDetection
- SetRelativePreEmphasis
- SetRelativeVoltageSwing
- iadlxdisplaycustomcolor
- IADLXDisplayCustomColor
- GetBrightness
- GetBrightnessRange
- GetContrast
- GetContrastRange
- GetHue
- GetHueRange
- GetSaturation
- GetSaturationRange
- GetTemperature
- GetTemperatureRange
- IsBrightnessSupported
- IsContrastSupported
- IsHueSupported
- IsSaturationSupported
- IsTemperatureSupported
- SetBrightness
- SetContrast
- SetHue
- SetSaturation
- SetTemperature
- iadlxdisplaycustomresolution
- iadlxdisplaygamma
- IADLXDisplayGamma
- GetGammaCoefficient
- GetGammaRamp
- IsCurrentDeGammaRamp
- IsCurrentReGamma36
- IsCurrentReGammaBT709
- IsCurrentRegammaCoefficient
- IsCurrentReGammaPQ
- IsCurrentReGammaPQ2084Interim
- IsCurrentReGammaRamp
- IsCurrentReGammaSRGB
- IsSupportedReGamma36
- IsSupportedReGammaBT709
- IsSupportedReGammaPQ
- IsSupportedReGammaPQ2084Interim
- IsSupportedReGammaSRGB
- ResetGammaRamp
- SetDeGammaRamp
- SetReGamma36
- SetReGammaBT709
- SetReGammaCoefficient
- SetReGammaPQ
- SetReGammaPQ2084Interim
- SetReGammaRamp
- SetReGammaSRGB
- iadlxdisplaygammachangedevent
- Miscellaneous
- Performance Monitoring
- Legal Information and Compliance/Disclaimers
GetMode
Navigation: ADLX SDK References → ADLX Interfaces → 3D Graphics → IADLX3DTessellation
Syntax
ADLX_RESULT GetMode (ADLX_TESSELLATION_MODE* currentMode)
Parameters
| # | Direction | Name | Type | Description |
|---|---|---|---|---|
| 1. | [out] | currentMode | ADLX_TESSELLATION_MODE | The pointer to a variable where the current tessellation mode is returned. |
Return Value
If the current tessellation mode is successfully returned, ADLX_OK is returned.
If the current tessellation mode is not successfully returned, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Additional Info
Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.
Requirements
| Header | include “I3DSettings.h” |
|---|---|
| Minimum version | 1.0 |