FidelityFXSuperResolution
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Demonstrates how to access AMD FidelityFX Super Resolution options, and perform related testing when programming with ADLX.
Command Prompts
| Command Prompt | Description |
|---|---|
| 1 | Display FidelityFX Super Resolution support |
| 2 | Display current FidelityFX Super Resolution state |
| 3 | Enable FidelityFX Super Resolution |
| 4 | Disable FidelityFX Super Resolution |
| M/m | Display the main menu |
| Q/q | Quit the application |
Sample Path
/Samples/CPP/3DGraphics/FidelityFXSuperResolution
C++
Code
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainFidelityFXSuperResolution.cpp/// \brief Demonstrates how to access AMD FidelityFX Super Resolution options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings3.h"#include <iostream>#include <string>#include <vector>
// Use ADLX namespaceusing namespace adlx;
// ADLXHelper instance// No outstanding interfaces from ADLX must exist when ADLX is destroyed.// Use global variables to ensure validity of the interface.static ADLXHelper g_ADLXHelp;
// Display FidelityFXSuperResolution supportvoid ShowFidelityFXSuperResolutionSupport(const IADLX3DFidelityFXSuperResolutionPtr& d3dFidelityFXSuperResolution);
// Display current FidelityFXSuperResolution statevoid GetFidelityFXSuperResolutionState(const IADLX3DFidelityFXSuperResolutionPtr& d3dFidelityFXSuperResolution);
// Set FidelityFXSuperResolution statevoid SetFidelityFXSuperResolutionState(const IADLX3DFidelityFXSuperResolutionPtr& d3dFidelityFXSuperResolution, int index);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(const IADLX3DFidelityFXSuperResolutionPtr& d3dFidelityFXSuperResolution);
int WaitAndExit(const char* msg, const int retCode) { // Printout the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
int main() { // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // Get GPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv); IADLX3DSettingsServices3Ptr d3dSettingSrv3(d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo); const char* gpuName = nullptr; res = gpuInfo->Name(&gpuName); std::cout << "\t" << gpuName << " is selected." << std::endl;
// Get FidelityFX Super Resolution interface IADLX3DFidelityFXSuperResolutionPtr d3dFidelityFXSuperResolution; res = d3dSettingSrv3->GetFidelityFXSuperResolution(gpuInfo, &d3dFidelityFXSuperResolution); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(d3dFidelityFXSuperResolution); } } else { std::cout << "Failed to get 3DSettings services: " << res << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); }
// Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out system("pause");
return 0;}
void MainMenu() { std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display FidelityFX Super Resolution support" << std::endl; std::cout << "\t->Press 2 to get current FidelityFX Super Resolution state" << std::endl; std::cout << "\t->Press 3 to enable FidelityFX Super Resolution" << std::endl; std::cout << "\t->Press 4 to disable FidelityFX Super Resolution" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl; std::cout << "\t->Press M/m to display menu options" << std::endl;}
void MenuControl(const IADLX3DFidelityFXSuperResolutionPtr& d3dFidelityFXSuperResolution) { int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { case '1': ShowFidelityFXSuperResolutionSupport(d3dFidelityFXSuperResolution); break;
case '2': GetFidelityFXSuperResolutionState(d3dFidelityFXSuperResolution); break; case '3': case '4': SetFidelityFXSuperResolutionState(d3dFidelityFXSuperResolution, num - '3'); break; // Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}
void ShowFidelityFXSuperResolutionSupport(const IADLX3DFidelityFXSuperResolutionPtr& d3dFidelityFXSuperResolution) { adlx_bool supported = false; ADLX_RESULT res = d3dFidelityFXSuperResolution->IsSupported(&supported); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsSupported: " << supported << std::endl;}
void GetFidelityFXSuperResolutionState(const IADLX3DFidelityFXSuperResolutionPtr& d3dFidelityFXSuperResolution) { adlx_bool enabled = false; ADLX_RESULT res = d3dFidelityFXSuperResolution->IsEnabled(&enabled); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsEnabled: " << enabled << std::endl; std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;}
void SetFidelityFXSuperResolutionState(const IADLX3DFidelityFXSuperResolutionPtr& d3dFidelityFXSuperResolution, int index) { ADLX_RESULT res = d3dFidelityFXSuperResolution->SetEnabled(index == 0); std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl; if (ADLX_SUCCEEDED(res)) { adlx_bool enabled = false; res = d3dFidelityFXSuperResolution->IsEnabled(&enabled); if (ADLX_SUCCEEDED(res)) std::cout << "\tFidelityFX Super Resolution is now: " << (enabled ? "Enabled" : "Disabled") << std::endl; } else std::cout << "\tFailed to set FidelityFX Super Resolution state." << std::endl;}See Also: ADLX Macro, ADLX Enums