IADLX3DTessellation
The IADLX3DTessellation interface configures the tessellation settings of a GPU.
InterfaceId: |
IADLX3DTessellation |
Smart Pointer Interface Name: |
IADLX3DTessellationPtr |
Inherits: |
|
Inherited By: |
N/A |
Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.
Methods
Method |
Description |
---|---|
Gets the current tessellation level on a GPU. |
|
Gets the current tessellation mode on a GPU. |
|
Checks if tessellation is supported on a GPU. |
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Sets the tessellation level on a GPU. |
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Sets the tessellation mode on a GPU. |
Requirements
Header |
include “I3DSettings.h” |
Minimum version |
1.0 |
Example
To see how to use this interface in a C++ application, refer to the Tessellation C++ sample .
For a C application, refer to the Tessellation C sample .