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IADLX3DTessellation

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The IADLX3DTessellation interface configures the tessellation settings of a GPU.

InterfaceId:IADLX3DTessellation
Smart Pointer Interface Name:IADLX3DTessellationPtr
Inherits:IADLXInterface
Inherited By:N/A

Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.

Methods

MethodDescription
GetLevelGets the current tessellation level on a GPU.
GetModeGets the current tessellation mode on a GPU.
IsSupportedChecks if tessellation is supported on a GPU.
SetLevelSets the tessellation level on a GPU.
SetModeSets the tessellation mode on a GPU.

Requirements

Headerinclude “I3DSettings.h”
Minimum version1.0

Example

To see how to use this interface in a C++ application, refer to the Tessellation C++ sample.

For a C application, refer to the Tessellation C sample.

Subpages

  • GetLevel - Gets the current tessellation level on a GPU.
  • GetMode - Gets the current tessellation mode on a GPU.
  • IsSupported - Checks if tessellation is supported on a GPU.
  • SetLevel - Sets the tessellation level on a GPU.
  • SetMode - Sets the tessellation mode on a GPU.

API Reference

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