IADLX3DTessellation

The IADLX3DTessellation interface configures the tessellation settings of a GPU.

InterfaceId:

IADLX3DTessellation

Smart Pointer Interface Name:

IADLX3DTessellationPtr

Inherits:

IADLXInterface

Inherited By:

N/A

Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.

Methods

Method

Description

GetLevel

Gets the current tessellation level on a GPU.

GetMode

Gets the current tessellation mode on a GPU.

IsSupported

Checks if tessellation is supported on a GPU.

SetLevel

Sets the tessellation level on a GPU.

SetMode

Sets the tessellation mode on a GPU.

Requirements

Header

include “I3DSettings.h”

Minimum version

1.0

Example

To see how to use this interface in a C++ application, refer to the Tessellation C++ sample .

For a C application, refer to the Tessellation C sample .