IADLXSystem
The IADLXSystem is the main interface to ADLX and provides platform-specific functionality.
InterfaceId: |
N/A |
Smart Pointer Interface Name: |
N/A |
Inherits: |
N/A |
Inherited By: |
N/A |
Examples of functionality in IADLXSystem interface include:
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Obtains the list of GPUs in the system.
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Obtains the interface that allows registering and unregistering for notifications when the GPU list changes.
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Obtains generic information about the system, such as if this is a Hybrid Graphics system.
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Provides access to main interfaces of the other domains, such as the Display domain.
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Enables logging in ADLX.
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Obtains extension interfaces to IADLXSystem.
The IADLXSystem interface is managed by ADLX and it exists from the ADLX initialization until termination. Lifetime management is not required from the application. Example, maintaining a reference counting or deleting the interface pointer. In C++ there is no smart pointer definition for IADLXSystem interface.
The IADLXSystem interface is obtained during ADLX initialization. For more information about obtaining the IADLXSystem interface, refer to To access the ADLX System interface .
Methods
Method |
Description |
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Enables logging in ADLX. |
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Gets the reference counted main interface to the 3D Graphics domain. |
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Gets the reference counted main interface to the Desktop domain. |
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Gets the reference counted main interface to the Display domain. |
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Gets the reference counted main interface to the GPU Tuning domain. |
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Gets the reference counted list of AMD GPUs. |
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Gets the reference counted interface to allow registering and unregistering for notifications when the GPU list changes. |
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Gets the reference counted I2C interface of a GPU. |
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Gets the reference counted main interface to the Performance Monitoring domain. |
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Gets the hybrid graphics type of the system. |
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Gets reference counted extension interfaces to IADLXSystem . |
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Gets the size of the total RAM on this system. |
Requirements
Header |
include “ISystem.h” |
Minimum version |
1.0 |
Example
To see how to use this interface in a C++ application, refer to the GPUs C++ sample .
For a C application, refer to the GPUs C sample .