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Chill

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Demonstrates how to access AMD Radeon™ Chill options, and perform related testing when programming with ADLX.

Command Prompts

Command PromptDescription
1Display Radeon Chill support
2Display current Radeon Chill state, current FPS, and FPS range
3Enable Radeon Chill
4Disable Radeon Chill
M/mDisplay the main menu
Q/qQuit the application

Sample Path

/Samples/C/3DGraphics/Chill

C

Code

C

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainChill.c
/// \brief Demonstrates how to access AMD Radeon Chill options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display Chill support
void ShowChillSupport(IADLX3DChill* d3dChill);
// Display current Chill state
void GetChillState(IADLX3DChill* d3dChill);
// Set Chill state
void SetChillState(IADLX3DChill* d3dChill, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DChill* d3dChill);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get Chill interface
IADLX3DChill* d3dChill = NULL;
res = d3dSettingSrv->pVtbl->GetChill(d3dSettingSrv, gpu, &d3dChill);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(d3dChill);
}
// Release Chill interface
if (d3dChill != NULL)
{
d3dChill->pVtbl->Release(d3dChill);
d3dChill = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings services\n");
}
// Release 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\n", res);
// Pause to see the print out
system("pause");
return 0;
}
void ShowChillSupport(IADLX3DChill* d3dChill)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dChill->pVtbl->IsSupported(d3dChill, &supported);
if (ADLX_SUCCEEDED(res))
printf("\tIsSupported: %d\n", supported);
}
void GetChillState(IADLX3DChill* d3dChill)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dChill->pVtbl->IsSupported(d3dChill, &supported);
if (supported)
{
adlx_bool enabled = false;
ADLX_RESULT res = d3dChill->pVtbl->IsEnabled(d3dChill, &enabled);
if (ADLX_SUCCEEDED(res))
printf("\tIsEnabled: %d\n", enabled);
adlx_int minFPS, maxFPS;
ADLX_IntRange fpsRange;
res = d3dChill->pVtbl->GetMinFPS(d3dChill, &minFPS);
if (ADLX_SUCCEEDED(res))
printf("\tCurrent MinFPS: %d\n", minFPS);
res = d3dChill->pVtbl->GetMaxFPS(d3dChill, &maxFPS);
if (ADLX_SUCCEEDED(res))
printf("\tCurrent MaxFPS: %d\n", maxFPS);
res = d3dChill->pVtbl->GetFPSRange(d3dChill, &fpsRange);
if (ADLX_SUCCEEDED(res))
printf("\tFPSSet limit [ %d, %d ], step: %d\n", fpsRange.minValue, fpsRange.maxValue, fpsRange.step);
}
else
{
printf("\t Chill feature is not Supported\n");
}
}
void SetChillState(IADLX3DChill* d3dChill, int index)
{
ADLX_RESULT res = d3dChill->pVtbl->SetEnabled(d3dChill, index == 0);
printf("\tReturn code is: %d (0 means success)\n", res);
if (index == 0 && ADLX_SUCCEEDED(res))
{
adlx_int minFPS, maxFPS;
ADLX_IntRange fpsRange;
d3dChill->pVtbl->GetMinFPS(d3dChill, &minFPS);
d3dChill->pVtbl->GetMaxFPS(d3dChill, &maxFPS);
d3dChill->pVtbl->GetFPSRange(d3dChill, &fpsRange);
printf("\t\tEnter two space delimited integers:[minFPS, maxFPS]\n");
int coeffs[2] = {fpsRange.minValue, fpsRange.maxValue};
for (int i = 0; i < 2; i++)
{
scanf_s("%d", &coeffs[i]);
}
res = d3dChill->pVtbl->SetMinFPS(d3dChill, coeffs[0]);
printf("\tSet minimum FPS return code is: %d (0 means success)\n", res);
res = d3dChill->pVtbl->SetMaxFPS(d3dChill, coeffs[1]);
printf("\tSet maximum FPS return code is: %d (0 means success)\n", res);
}
}
void MainMenu()
{
printf("\tChoose from the following options:\n");
printf("\t->Press 1 to display Chill support\n");
printf("\t->Press 2 to display current Chill state\n");
printf("\t->Press 3 to enable Chill\n");
printf("\t->Press 4 to disable Chill\n");
printf("\t->Press Q/q to quit the application\n");
printf("\t->Press M/m to display menu options\n");
}
void MenuControl(IADLX3DChill* d3dChill)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display Chill support
case '1':
ShowChillSupport(d3dChill);
break;
// Display current Chill state
case '2':
GetChillState(d3dChill);
break;
// Set Chill state
case '3':
case '4':
SetChillState(d3dChill, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}