Chill
Demonstrates how to access AMD Radeon™ Chill options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display Radeon Chill support |
2 | Display current Radeon Chill state, current FPS, and FPS range |
3 | Enable Radeon Chill |
4 | Disable Radeon Chill |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/C/3DGraphics/Chill
Code
//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display Chill support
void ShowChillSupport(IADLX3DChill* d3dChill);
// Display current Chill state
void GetChillState(IADLX3DChill* d3dChill);
// Set Chill state
void SetChillState(IADLX3DChill* d3dChill, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DChill* d3dChill);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL ;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED (res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED (res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get Chill interface
IADLX3DChill* d3dChill = NULL;
res = d3dSettingSrv->pVtbl->GetChill(d3dSettingSrv, gpu, &d3dChill);
if (ADLX_SUCCEEDED (res))
{
MainMenu();
MenuControl(d3dChill);
}
// Release Chill interface
if (d3dChill != NULL)
{
d3dChill->pVtbl->Release(d3dChill);
d3dChill = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings services\\n");
}
// Release 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\\n", res);
// Pause to see the print out
system("pause");
return 0;
}
void ShowChillSupport(IADLX3DChill* d3dChill)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dChill->pVtbl->IsSupported(d3dChill, &supported);
if (ADLX_SUCCEEDED (res))
printf("\\tIsSupported: %d\\n", supported);
}
void GetChillState(IADLX3DChill* d3dChill)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dChill->pVtbl->IsSupported(d3dChill, &supported);
if (supported)
{
adlx_bool enabled = false;
ADLX_RESULT res = d3dChill->pVtbl->IsEnabled(d3dChill, &enabled);
if (ADLX_SUCCEEDED (res))
printf("\\tIsEnabled: %d\\n", enabled);
adlx_int minFPS, maxFPS;
ADLX_IntRange fpsRange;
res = d3dChill->pVtbl->GetMinFPS(d3dChill, &minFPS);
if (ADLX_SUCCEEDED (res))
printf("\\tCurrent MinFPS: %d\\n", minFPS);
res = d3dChill->pVtbl->GetMaxFPS(d3dChill, &maxFPS);
if (ADLX_SUCCEEDED (res))
printf("\\tCurrent MaxFPS: %d\\n", maxFPS);
res = d3dChill->pVtbl->GetFPSRange(d3dChill, &fpsRange);
if (ADLX_SUCCEEDED (res))
printf("\\tFPSSet limit [ %d, %d ], step: %d\\n", fpsRange.minValue , fpsRange.maxValue , fpsRange.step );
}
else
{
printf("\\t Chill feature is not Supported\\n");
}
}
void SetChillState(IADLX3DChill* d3dChill, int index)
{
ADLX_RESULT res = d3dChill->pVtbl->SetEnabled(d3dChill, index == 0);
printf("\\tReturn code is: %d (0 means success)\\n", res);
if (index == 0 && ADLX_SUCCEEDED (res))
{
adlx_int minFPS, maxFPS;
ADLX_IntRange fpsRange;
d3dChill->pVtbl->GetMinFPS(d3dChill, &minFPS);
d3dChill->pVtbl->GetMaxFPS(d3dChill, &maxFPS);
d3dChill->pVtbl->GetFPSRange(d3dChill, &fpsRange);
printf("\\t\\tEnter two space delimited integers:[minFPS, maxFPS]\\n");
int coeffs[2] = {fpsRange.minValue , fpsRange.maxValue };
for (int i = 0; i < 2; i++)
{
scanf_s("%d", &coeffs[i]);
}
res = d3dChill->pVtbl->SetMinFPS(d3dChill, coeffs[0]);
printf("\\tSet minimum FPS return code is: %d (0 means success)\\n", res);
res = d3dChill->pVtbl->SetMaxFPS(d3dChill, coeffs[1]);
printf("\\tSet maximum FPS return code is: %d (0 means success)\\n", res);
}
}
void MainMenu()
{
printf("\\tChoose from the following options:\\n");
printf("\\t->Press 1 to display Chill support\\n");
printf("\\t->Press 2 to display current Chill state\\n");
printf("\\t->Press 3 to enable Chill\\n");
printf("\\t->Press 4 to disable Chill\\n");
printf("\\t->Press Q/q to quit the application\\n");
printf("\\t->Press M/m to display menu options\\n");
}
void MenuControl(IADLX3DChill* d3dChill)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display Chill support
case '1':
ShowChillSupport(d3dChill);
break;
// Display current Chill state
case '2':
GetChillState(d3dChill);
break;
// Set Chill state
case '3':
case '4':
SetChillState(d3dChill, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}