Skip to content

FRTC

Navigation: Programming with ADLXADLX SamplesC Samples3D Graphics

Demonstrates how to access AMD Frame Rate Target Control (FRTC) options, and perform related testing when programming with ADLX.

Command Prompts

Command PromptDescription
1Display AMD FRTC support
2Get and display current AMD FRTC state and additional information
3Enable and configure AMD FRTC
4Disable AMD FRTC
M/mDisplay the main menu
Q/qQuit the application

Sample Path

/Samples/C/3DGraphics/FRTC

C

Code

C

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainFRTC.c
/// \brief Demonstrates how to access AMD Frame Rate Target Control (FRTC) options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display FRTC support
void ShowFRTCSupport(IADLX3DFrameRateTargetControl* frtc);
// Get and display current FRTC state
void GetFRTCState(IADLX3DFrameRateTargetControl* frtc);
// Set FRTC state
void SetFRTCState(IADLX3DFrameRateTargetControl* frtc, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DFrameRateTargetControl* frtc);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get FRTC interface
IADLX3DFrameRateTargetControl* frtc = NULL;
res = d3dSettingSrv->pVtbl->GetFrameRateTargetControl(d3dSettingSrv, gpu, &frtc);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(frtc);
}
// Release the FRTC interface
if (frtc != NULL)
{
frtc->pVtbl->Release(frtc);
frtc = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings services\n");
}
// Release the 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\n", res);
// Pause to see the printout
system("pause");
return 0;
}
void ShowFRTCSupport(IADLX3DFrameRateTargetControl* frtc)
{
adlx_bool supported = false;
ADLX_RESULT res = frtc->pVtbl->IsSupported(frtc, &supported);
printf("\tIsSupported: %d, return code is: %d(0 means success)\n", supported, res);
}
void GetFRTCState(IADLX3DFrameRateTargetControl* frtc)
{
adlx_bool enabled = false;
ADLX_RESULT res = frtc->pVtbl->IsEnabled(frtc, &enabled);
printf("\tIsEnabled: %d, return code is: %d(0 means success)\n", enabled, res);
adlx_int fps;
ADLX_IntRange range = { 0 };
res = frtc->pVtbl->GetFPS(frtc, &fps);
printf("\tCurrent FPS: %d, return code is: %d(0 means success)\n", fps, res);
res = frtc->pVtbl->GetFPSRange(frtc, &range);
printf("\tFPS limit [ %d , %d ], step: %d, return code is: %d(0 means success)\n", range.minValue, range.maxValue, range.step, res);
}
void SetFRTCState(IADLX3DFrameRateTargetControl* frtc, int index)
{
ADLX_RESULT res = frtc->pVtbl->SetEnabled(frtc, index == 0);
printf("\tReturn code is: %d (0 means success)\n", res);
if (index == 0 && ADLX_SUCCEEDED(res))
{
adlx_int fps;
ADLX_IntRange range = { 0 };
frtc->pVtbl->GetFPS(frtc, &fps);
frtc->pVtbl->GetFPSRange(frtc, &range);
if (fps != range.minValue)
{
res = frtc->pVtbl->SetFPS(frtc, range.minValue);
printf("\tUse minimum FPS limit: return code is: %d (0 means success)\n", res);
}
else
{
res = frtc->pVtbl->SetFPS(frtc, range.maxValue);
printf("\tUse maximum FPS limit: return code is: %d (0 means success)\n", res);
}
}
}
void MainMenu()
{
printf("\tChoose from the following options:\n");
printf("\t->Press 1 to display FRTC support\n");
printf("\t->Press 2 to get and display current FRTC state\n");
printf("\t->Press 3 to enable and configure FRTC\n");
printf("\t->Press 4 to disable FRTC\n");
printf("\t->Press Q/q to quit the application\n");
printf("\t->Press M/m to display menu options\n");
}
void MenuControl(IADLX3DFrameRateTargetControl* frtc)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display FRTC support
case '1':
ShowFRTCSupport(frtc);
break;
// Get and display current FRTC state
case '2':
GetFRTCState(frtc);
break;
// Set FRTC state
case '3':
case '4':
SetFRTCState(frtc, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}