MorphologicAntiAliasing
Demonstrates how to access morphological anti-aliasing options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display morphological anti-aliasing support |
2 | Get current morphological anti-aliasing state of the GPU |
3 | Enable morphological anti-aliasing |
4 | Disable morphological anti-aliasing |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/C/3DGraphics/MorphologicAntiAliasing
Code
//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display morphological anti-aliasing support
void ShowSupport(IADLX3DMorphologicalAntiAliasing* mAntiAliasing);
// Get current morphological anti-aliasing state of the GPU
void GetState(IADLX3DMorphologicalAntiAliasing* mAntiAliasing);
// Set morphological anti-aliasing state
void SetState(IADLX3DMorphologicalAntiAliasing* mAntiAliasing, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DMorphologicalAntiAliasing* mAntiAliasing);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL ;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED (res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED (res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get MorphologicAntiAliasing interface
IADLX3DMorphologicalAntiAliasing* mAntiAliasing = NULL;
res = d3dSettingSrv->pVtbl->GetMorphologicalAntiAliasing(d3dSettingSrv, gpu, &mAntiAliasing);
if (ADLX_SUCCEEDED (res))
{
MainMenu();
MenuControl(mAntiAliasing);
}
// Release the d3dAntiLag interface
if (mAntiAliasing != NULL)
{
mAntiAliasing->pVtbl->Release(mAntiAliasing);
mAntiAliasing = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings Services\\n");
}
// Release the 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\\n", res);
// Pause to see the printout
system("pause");
return 0;
}
void ShowSupport(IADLX3DMorphologicalAntiAliasing* mAntiAliasing)
{
adlx_bool supported = false;
ADLX_RESULT res = mAntiAliasing->pVtbl->IsSupported(mAntiAliasing, &supported);
printf("\\tIsSupported: %d, return code is: %d(0 means success)\\n", supported, res);
}
void GetState(IADLX3DMorphologicalAntiAliasing* mAntiAliasing)
{
adlx_bool enabled = false;
ADLX_RESULT res = mAntiAliasing->pVtbl->IsEnabled(mAntiAliasing, &enabled);
printf("\\tIsEnabled: %d, return code is: %d(0 means success)\\n", enabled, res);
}
void SetState(IADLX3DMorphologicalAntiAliasing* mAntiAliasing, int index)
{
ADLX_RESULT res = mAntiAliasing->pVtbl->SetEnabled(mAntiAliasing, index == 0);
printf("\\tReturn code is: %d (0 means success)\\n", res);
}
void MainMenu()
{
printf("\\tChoose from the following options:\\n");
printf("\\t->Press 1 to display morphological anti-aliasing support\\n");
printf("\\t->Press 2 to get current morphological anti-aliasing state of the GPU\\n");
printf("\\t->Press 3 to enable morphological anti-aliasing\\n");
printf("\\t->Press 4 to disable morphological anti-aliasing\\n");
printf("\\t->Press Q/q to quit the application\\n");
printf("\\t->Press M/m to display menu options\\n");
}
void MenuControl(IADLX3DMorphologicalAntiAliasing* mAntiAliasing)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display morphological anti-aliasing support
case '1':
ShowSupport(mAntiAliasing);
break;
// Get and display current morphological anti-aliasing state of the GPU
case '2':
GetState(mAntiAliasing);
break;
// Set morphological anti-aliasing state
case '3':
case '4':
SetState(mAntiAliasing, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}