ResetShaderCache
Navigation: Programming with ADLX → ADLX Samples → C Samples → 3D Graphics
Demonstrates how to access reset shader cache options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display reset shader cache support |
2 | Reset GPU shader cache |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/C/3DGraphics/ResetShaderCache
C
Code
C
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainResetShaderCache.c/// \brief Demonstrates how to access reset shader cache options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"
// Display reset shader cache supportvoid ShowSupport(IADLX3DResetShaderCache* resetShaderCache);
// Reset GPU shader cachevoid ResetShaderCache(IADLX3DResetShaderCache* resetShaderCache);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(IADLX3DResetShaderCache* resetShaderCache);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = ADLXHelper_Initialize(); if (ADLX_SUCCEEDED(res)) { // Get system services IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs IADLXGPUList* gpus = NULL; res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service IADLX3DSettingsServices* d3dSettingSrv = NULL; res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPU* gpu = NULL; adlx_uint index = 0; res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get ResetShaderCache interface IADLX3DResetShaderCache* resetShaderCache = NULL; res = d3dSettingSrv->pVtbl->GetResetShaderCache(d3dSettingSrv, gpu, &resetShaderCache); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(resetShaderCache); }
// Release the ResetShaderCache interface if (resetShaderCache != NULL) { resetShaderCache->pVtbl->Release(resetShaderCache); resetShaderCache = NULL; }
// Release the GPU interface if (gpu != NULL) { gpu->pVtbl->Release(gpu); gpu = NULL; } } else { printf("Failed to get 3DSettings services\n"); }
// Release the 3DSettingsService interface if (d3dSettingSrv != NULL) { d3dSettingSrv->pVtbl->Release(d3dSettingSrv); d3dSettingSrv = NULL; }
// Release the GPUs list interface if (gpus != NULL) { gpus->pVtbl->Release(gpus); gpus = NULL; } } else { printf("ADLX initialization failed\n"); return 0; }
// Destroy ADLX res = ADLXHelper_Terminate(); printf("Destroy ADLX res: %d\n", res);
// Pause to see the print out system("pause");
return 0;}
void ShowSupport(IADLX3DResetShaderCache* resetShaderCache){ adlx_bool supported = false; ADLX_RESULT res = resetShaderCache->pVtbl->IsSupported(resetShaderCache, &supported); printf("\tIsSupported: %d, return code is: %d(0 means success)\n", supported, res);}
void ResetShaderCache(IADLX3DResetShaderCache* resetShaderCache){ ADLX_RESULT res = resetShaderCache->pVtbl->ResetShaderCache(resetShaderCache); printf("\tReturn code is: %d (0 means success)\n", res);}
void MainMenu(){ printf("\tChoose from the following options:\n"); printf("\t->Press 1 to display reset shader cache support\n"); printf("\t->Press 2 to reset GPU shader cache\n"); printf("\t->Press Q/q to quit the application\n"); printf("\t->Press M/m to display menu options\n");}
void MenuControl(IADLX3DResetShaderCache* resetShaderCache){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display reset shader cache support case '1': ShowSupport(resetShaderCache); break;
// Reset GPU shader cache case '2': ResetShaderCache(resetShaderCache); break;
// Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}