Tessellation
Demonstrates how to access tessellation options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display tessellation support |
2 | Get GPU tessellation state, mode, and level |
3 | Set tesellation mode: AMD optimized |
4 | Set tesellation mode: Use application settings |
5 | Set tesellation mode: Override application settings |
6 | Set tesellation level |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/CPP/3DGraphics/Tessellation
Code
//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
#include <iostream>
#include <map>
#include <string>
// Use adlx namespace
using namespace adlx;
// ADLXHelper instance.
// No outstanding interfaces from ADLX must exist when ADLX destory.
// so we use global variables to ensure the valid of the interface.
static ADLXHelper g_ADLXHelp;
// Display tessellation support
void ShowSupport(const IADLX3DTessellationPtr& tessellation);
// Get current tessellation state
void GetState(const IADLX3DTessellationPtr& tessellation);
// Set tessellation mode
void SetMode(const IADLX3DTessellationPtr& tessellation, int index);
// Set tessellation level
void SetLevel(const IADLX3DTessellationPtr& tessellation);
// Menu
void MainMenu();
// Menu control
void MenuControl(const IADLX3DTessellationPtr& tessellation);
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL ;
// Initialize ADLX
res = g_ADLXHelp.Initialize();
if (ADLX_SUCCEEDED (res))
{
// Get GPUs
IADLXGPUListPtr gpus;
res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service
IADLX3DSettingsServicesPtr d3dSettingSrv;
res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED (res))
{
// Get GPU interface
IADLXGPUPtr gpuInfo;
adlx_uint index = 0;
res = gpus->At(index, &gpuInfo);
// Get IADLX3DTessellation interface
IADLX3DTessellationPtr tessellation;
res = d3dSettingSrv->GetTessellation(gpuInfo, &tessellation);
if (ADLX_SUCCEEDED (res))
{
MainMenu();
MenuControl(tessellation);
}
}
else
{
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
return WaitAndExit("Failed to get the 3DSettings Services", 0);
}
}
else
{
return WaitAndExit("ADLX initialization failed", 0);
}
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out
system("pause");
return 0;
}
static const std::map<ADLX_TESSELLATION_MODE, const char*> Modes =
{
{T_MODE_AMD_OPTIMIZED , "AMD optimized"},
{T_MODE_USE_APP_SETTINGS , "Use application settings"},
{T_MODE_OVERRIDE_APP_SETTINGS , "Override application settings"}};
static const std::map<ADLX_TESSELLATION_LEVEL, const char*> Levels =
{
{T_LEVEL_OFF , "Off"},
{T_LEVEL_2X , "2X"},
{T_LEVEL_4X , "4X"},
{T_LEVEL_6X , "6X"},
{T_LEVEL_8X , "8X"},
{T_LEVEL_16X , "16X"},
{T_LEVEL_32X , "32X"},
{T_LEVEL_64X , "64X"}};
void ShowSupport(const IADLX3DTessellationPtr& tessellation)
{
adlx_bool supported = false;
ADLX_RESULT res = tessellation->IsSupported(&supported);
std::cout << "\\tIsSupported: " << supported << ", return code is: " << res << "(0 means success)" << std::endl;
}
void GetState(const IADLX3DTessellationPtr& tessellation)
{
ADLX_TESSELLATION_MODE mode;
ADLX_RESULT res = tessellation->GetMode(&mode);
std::cout << "\\tMode: " << Modes.find(mode)->second << ", return code is: " << res << "(0 means success)" << std::endl;
ADLX_TESSELLATION_LEVEL level;
res = tessellation->GetLevel(&level);
std::cout << "\\tLevel: " << Levels.find(level)->second << ", return code is: " << res << "(0 means success)" << std::endl;
}
void SetMode(const IADLX3DTessellationPtr& tessellation, int index)
{
ADLX_RESULT res = ADLX_FAIL ;
ADLX_TESSELLATION_MODE mode = T_MODE_AMD_OPTIMIZED ;
mode = (ADLX_TESSELLATION_MODE )(mode + index);
res = tessellation->SetMode(mode);
std::cout << "\\tReturn code is: " << res << "(0 means success)" << std::endl;
}
void SetLevel(const IADLX3DTessellationPtr& tessellation)
{
ADLX_TESSELLATION_LEVEL level;
tessellation->GetLevel(&level);
level = (level == T_LEVEL_2X ) ? T_LEVEL_4X : T_LEVEL_2X ;
ADLX_RESULT res = tessellation->SetLevel(level);
std::cout << "\\tSet level: " << Levels.find(level)->second << " res is " << res << std::endl;
}
int WaitAndExit(const char* msg, const int retCode)
{
// Print out the message and pause to see it before returning the desired code
if (nullptr != msg)
std::cout << msg << std::endl;
system("pause");
return retCode;
}
void MainMenu()
{
std::cout << "\\tChoose from the following options:" << std::endl;
std::cout << "\\t->Press 1 to display tessellation support" << std::endl;
std::cout << "\\t->Press 2 to get tessellation state" << std::endl;
std::cout << "\\t->Press 3 to set tessellation mode: AMD optimized" << std::endl;
std::cout << "\\t->Press 4 to set tessellation mode: Use application settings" << std::endl;
std::cout << "\\t->Press 5 to set tessellation mode: Override application settings" << std::endl;
std::cout << "\\t->Press 6 to set tessellation change level" << std::endl;
std::cout << "\\t->Press Q/q quit the application" << std::endl;
std::cout << "\\t->Press M/m to display menu options" << std::endl;
}
void MenuControl(const IADLX3DTessellationPtr& tessellation)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display tessellation support
case '1':
ShowSupport(tessellation);
break;
// Get and display current tessellation state
case '2':
GetState(tessellation);
break;
// Set tessellation mode
case '3':
case '4':
case '5':
SetMode(tessellation, num - '3');
break;
// Set anti-aliasing level
case '6':
SetLevel(tessellation);
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}