Tessellation
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Demonstrates how to access tessellation options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display tessellation support |
2 | Get GPU tessellation state, mode, and level |
3 | Set tesellation mode: AMD optimized |
4 | Set tesellation mode: Use application settings |
5 | Set tesellation mode: Override application settings |
6 | Set tesellation level |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/CPP/3DGraphics/Tessellation
C++
Code
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainTessellation.cpp/// \brief Demonstrates how to access tessellation options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include <iostream>#include <map>#include <string>
// Use adlx namespaceusing namespace adlx;
// ADLXHelper instance.// No outstanding interfaces from ADLX must exist when ADLX destory.// so we use global variables to ensure the valid of the interface.static ADLXHelper g_ADLXHelp;
// Display tessellation supportvoid ShowSupport(const IADLX3DTessellationPtr& tessellation);
// Get current tessellation statevoid GetState(const IADLX3DTessellationPtr& tessellation);
// Set tessellation modevoid SetMode(const IADLX3DTessellationPtr& tessellation, int index);
// Set tessellation levelvoid SetLevel(const IADLX3DTessellationPtr& tessellation);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(const IADLX3DTessellationPtr& tessellation);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // Get GPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo);
// Get IADLX3DTessellation interface IADLX3DTessellationPtr tessellation; res = d3dSettingSrv->GetTessellation(gpuInfo, &tessellation); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(tessellation); } } else { std::cout << "Failed to get the 3DSettings Services: " << res << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); }
// Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out system("pause");
return 0;}
static const std::map<ADLX_TESSELLATION_MODE, const char*> Modes = { {T_MODE_AMD_OPTIMIZED, "AMD optimized"}, {T_MODE_USE_APP_SETTINGS, "Use application settings"}, {T_MODE_OVERRIDE_APP_SETTINGS, "Override application settings"}};
static const std::map<ADLX_TESSELLATION_LEVEL, const char*> Levels = { {T_LEVEL_OFF, "Off"}, {T_LEVEL_2X, "2X"}, {T_LEVEL_4X, "4X"}, {T_LEVEL_6X, "6X"}, {T_LEVEL_8X, "8X"}, {T_LEVEL_16X, "16X"}, {T_LEVEL_32X, "32X"}, {T_LEVEL_64X, "64X"}};
void ShowSupport(const IADLX3DTessellationPtr& tessellation){ adlx_bool supported = false; ADLX_RESULT res = tessellation->IsSupported(&supported); std::cout << "\tIsSupported: " << supported << ", return code is: " << res << "(0 means success)" << std::endl;}
void GetState(const IADLX3DTessellationPtr& tessellation){ ADLX_TESSELLATION_MODE mode; ADLX_RESULT res = tessellation->GetMode(&mode); std::cout << "\tMode: " << Modes.find(mode)->second << ", return code is: " << res << "(0 means success)" << std::endl;
ADLX_TESSELLATION_LEVEL level; res = tessellation->GetLevel(&level); std::cout << "\tLevel: " << Levels.find(level)->second << ", return code is: " << res << "(0 means success)" << std::endl;}
void SetMode(const IADLX3DTessellationPtr& tessellation, int index){ ADLX_RESULT res = ADLX_FAIL; ADLX_TESSELLATION_MODE mode = T_MODE_AMD_OPTIMIZED; mode = (ADLX_TESSELLATION_MODE)(mode + index); res = tessellation->SetMode(mode); std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;}
void SetLevel(const IADLX3DTessellationPtr& tessellation){ ADLX_TESSELLATION_LEVEL level; tessellation->GetLevel(&level); level = (level == T_LEVEL_2X) ? T_LEVEL_4X : T_LEVEL_2X; ADLX_RESULT res = tessellation->SetLevel(level); std::cout << "\tSet level: " << Levels.find(level)->second << " res is " << res << std::endl;}
int WaitAndExit(const char* msg, const int retCode){ // Print out the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
void MainMenu(){ std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display tessellation support" << std::endl; std::cout << "\t->Press 2 to get tessellation state" << std::endl; std::cout << "\t->Press 3 to set tessellation mode: AMD optimized" << std::endl; std::cout << "\t->Press 4 to set tessellation mode: Use application settings" << std::endl; std::cout << "\t->Press 5 to set tessellation mode: Override application settings" << std::endl;
std::cout << "\t->Press 6 to set tessellation change level" << std::endl;
std::cout << "\t->Press Q/q quit the application" << std::endl; std::cout << "\t->Press M/m to display menu options" << std::endl;}
void MenuControl(const IADLX3DTessellationPtr& tessellation){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display tessellation support case '1': ShowSupport(tessellation); break;
// Get and display current tessellation state case '2': GetState(tessellation); break;
// Set tessellation mode case '3': case '4': case '5': SetMode(tessellation, num - '3'); break;
// Set anti-aliasing level case '6': SetLevel(tessellation); break;
// Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}