Sync3DReceive
Navigation: Programming with ADLX → ADLX Samples → C Samples → Receiving Events Notifications
Demonstrates how to receive notifications of changes in 3D settings using ADLX.
To receive the event, another application must be used to change these settings, such as
AntiLag.
Sample Path
/Samples/C/ReceivingEventsNotifications/Sync3DReceive
C
Code
C
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainSync3DReceive.c/// \brief Demonstrates how to receive notifications of changes in 3D settings using ADLX. To receive the event, another application (such as AntiLag) must be used to change these settings.
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include "SDK/Include/I3DSettings1.h"#include "SDK/Include/I3DSettings2.h"#include "conio.h"
// Block event to verify call backHANDLE blockEvent = NULL;HANDLE quitEvent = NULL;
// Get the GPU unique namevoid GPUUniqueName(IADLXGPU* gpu, char* uniqueName);
// Call back to handle changed eventsadlx_bool ADLX_STD_CALL On3DSettingsChanged(IADLX3DSettingsChangedListener *pThis, IADLX3DSettingsChangedEvent* p3DSettingsChangedEvent){ // Get the GPU interface IADLXGPU* gpu = NULL; p3DSettingsChangedEvent->pVtbl->GetGPU(p3DSettingsChangedEvent, &gpu);
IADLX3DSettingsChangedEvent1* p3DSettingsChangedEvent1 = NULL; p3DSettingsChangedEvent->pVtbl->QueryInterface(p3DSettingsChangedEvent, IID_IADLX3DSettingsChangedEvent1(), &p3DSettingsChangedEvent1); if (p3DSettingsChangedEvent1 == NULL) { printf("3DSettingsChangedEvent1 not supported\n"); }
IADLX3DSettingsChangedEvent2* p3DSettingsChangedEvent2 = NULL; p3DSettingsChangedEvent->pVtbl->QueryInterface(p3DSettingsChangedEvent, IID_IADLX3DSettingsChangedEvent2(), &p3DSettingsChangedEvent2); if (p3DSettingsChangedEvent2 == NULL) { printf("3DSettingsChangedEvent2 not supported\n"); }
//RadeonSuperResolution is a global feature (the GPU interface is NULL); skip printing its name if (!p3DSettingsChangedEvent->pVtbl->IsRadeonSuperResolutionChanged(p3DSettingsChangedEvent)) { char uniqueName[128] = "Unknown"; GPUUniqueName(gpu, uniqueName); printf("GPU: %s get sync event\n", uniqueName); } ADLX_SYNC_ORIGIN origin = p3DSettingsChangedEvent->pVtbl->GetOrigin(p3DSettingsChangedEvent); if (origin == SYNC_ORIGIN_EXTERNAL) { if (p3DSettingsChangedEvent->pVtbl->IsAntiLagChanged(p3DSettingsChangedEvent)) { printf("\tAnti-Lag is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsChillChanged(p3DSettingsChangedEvent)) { printf("\tChill is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsBoostChanged(p3DSettingsChangedEvent)) { printf("\tBoost is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsImageSharpeningChanged(p3DSettingsChangedEvent)) { printf("\tImage Sharpening is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsEnhancedSyncChanged(p3DSettingsChangedEvent)) { printf("\tEnhanced Sync is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsWaitForVerticalRefreshChanged(p3DSettingsChangedEvent)) { printf("\tWait For Vertical Refresh is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsFrameRateTargetControlChanged(p3DSettingsChangedEvent)) { printf("\tFRTC is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsAntiAliasingChanged(p3DSettingsChangedEvent)) { printf("\tAnti-Aliasing is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsMorphologicalAntiAliasingChanged(p3DSettingsChangedEvent)) { printf("\tMorphological Anti-Aliasing is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsAnisotropicFilteringChanged(p3DSettingsChangedEvent)) { printf("\tAnisotropic Filtering is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsTessellationModeChanged(p3DSettingsChangedEvent)) { printf("\tTessellation Mode is changed\n"); } else if (p3DSettingsChangedEvent->pVtbl->IsResetShaderCache(p3DSettingsChangedEvent)) { printf("\tResetShaderCache\n"); } else if (p3DSettingsChangedEvent2->pVtbl->IsImageSharpenDesktopChanged(p3DSettingsChangedEvent2)) { printf("\tImage Sharpening 2 is changed\n"); } }
if (origin == SYNC_ORIGIN_UNKNOWN) { if (p3DSettingsChangedEvent->pVtbl->IsRadeonSuperResolutionChanged(p3DSettingsChangedEvent)) { printf("\tget sync event, RSR changed\n"); } else if (p3DSettingsChangedEvent1->pVtbl->IsAMDFluidMotionFramesChanged(p3DSettingsChangedEvent1)) { printf("\tAMDFluidMotionFrames changed\n"); } }
// Release the GPU interface if (gpu != NULL) { gpu->pVtbl->Release(gpu); gpu = NULL; } // Release the IADLX3DSettingsChangedEvent1 interface if (p3DSettingsChangedEvent1 != NULL) { p3DSettingsChangedEvent1->pVtbl->Release(p3DSettingsChangedEvent1); p3DSettingsChangedEvent1 = NULL; }
// Release the IADLX3DSettingsChangedEvent2 interface if (p3DSettingsChangedEvent2 != NULL) { p3DSettingsChangedEvent2->pVtbl->Release(p3DSettingsChangedEvent2); p3DSettingsChangedEvent2 = NULL; }
SetEvent(blockEvent);
// Return true for ADLX to continue notifying the next listener, or false to stop notification return true;}
// Wait for quit signalDWORD WINAPI QuitWait(LPVOID lpParam){ adlx_bool* loopFlag = (adlx_bool*)lpParam; while (true) { // Non-blocking checking if the I/O cache has characters if (_kbhit()) { char c; if ((c = getchar()) == 'q' || c == 'Q') { *loopFlag = false; SetEvent(quitEvent); break; } } Sleep(100); } return 0;}
static IADLX3DSettingsChangedListenerVtbl vtbl = {&On3DSettingsChanged};static IADLX3DSettingsChangedListener eventListener = {&vtbl};
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = ADLXHelper_Initialize(); if (ADLX_SUCCEEDED(res)) { // Create block event blockEvent = CreateEvent(NULL, TRUE, FALSE, NULL); // Create quit event quitEvent = CreateEvent(NULL, TRUE, FALSE, NULL); // Create event array HANDLE eventArray[] = { blockEvent, quitEvent };
// Get the System Services interface IADLXSystem *sys = ADLXHelper_GetSystemServices();
// Get the 3D Settings Service interface IADLX3DSettingsServices *d3dSettingSrv = NULL; res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED(res)) { // Get the Change Handle interface IADLX3DSettingsChangedHandling *changeHandle = NULL;; res = d3dSettingSrv->pVtbl->Get3DSettingsChangedHandling(d3dSettingSrv, &changeHandle); if (ADLX_SUCCEEDED(res)) { // Add call back changeHandle->pVtbl->Add3DSettingsEventListener(changeHandle, &eventListener);
// Create a thread to detect quit input adlx_bool loopFlag = true; DWORD threadId = 0; HANDLE hThread = CreateThread(NULL, 0, QuitWait, &loopFlag, 0, &threadId);
printf("\nWaiting for 3DSetting change event... Press Q/q to quit\n"); while (true) { // Wait for change event or request to quit DWORD waitRet = WaitForMultipleObjects(2, eventArray, FALSE, INFINITE); if (!loopFlag) { CloseHandle(hThread); break; } ResetEvent(blockEvent); }
// Remove call back changeHandle->pVtbl->Remove3DSettingsEventListener(changeHandle, &eventListener); } // Release the Change Handle interface if (changeHandle != NULL) { changeHandle->pVtbl->Release(changeHandle); changeHandle = NULL; } // Release the 3DSettings Services interface if (d3dSettingSrv != NULL) { d3dSettingSrv->pVtbl->Release(d3dSettingSrv); d3dSettingSrv = NULL; } } else { printf("Failed to get 3DSettings Services\n"); } } else { printf("ADLX initialization failed\n"); return 0; }
// Destroy ADLX res = ADLXHelper_Terminate(); printf("Destroy ADLX res: %d\n", res);
// Close event if (blockEvent) CloseHandle(blockEvent); if (quitEvent) CloseHandle(quitEvent);
// Pause to see the print out system("pause");
return 0;}
void GPUUniqueName(IADLXGPU* gpu, char* uniqueName){ if (NULL != gpu && NULL != uniqueName) { const char* gpuName = NULL; gpu->pVtbl->Name(gpu, &gpuName); adlx_int id; gpu->pVtbl->UniqueId(gpu, &id); sprintf_s(uniqueName, 128, "name:%s, id:%d", gpuName, id); }}