ResetShaderCache
Navigation: Programming with ADLX → ADLX Samples → C++ Samples → 3D Graphics
Demonstrates how to access reset shader cache options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display reset shader cache support |
2 | Reset GPU shader cache |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/CPP/3DGraphics/ResetShaderCache
C++
Code
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainResetShaderCache.cpp/// \brief Demonstrates how to access reset shader cache options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include <iostream>#include <string>
// Use ADLX namespaceusing namespace adlx;
// ADLXHelper instance// No outstanding interfaces from ADLX must exist when ADLX is destroyed.// Use global variables to ensure validity of the interface.static ADLXHelper g_ADLXHelp;
// Display reset shader cache supportvoid ShowSupport(const IADLX3DResetShaderCachePtr& resetShaderCache);
// Reset GPU shader cachevoid ResetShaderCache(const IADLX3DResetShaderCachePtr& resetShaderCache);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(const IADLX3DResetShaderCachePtr& resetShaderCache);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // Get GPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo);
// Get ResetShaderCache interface IADLX3DResetShaderCachePtr resetShaderCache; res = d3dSettingSrv->GetResetShaderCache(gpuInfo, &resetShaderCache); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(resetShaderCache); } } else { std::cout << "Failed to get 3DSettings services: " << res << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); }
// Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out system("pause");
return 0;}
void ShowSupport(const IADLX3DResetShaderCachePtr& resetShaderCache){ adlx_bool supported = false; ADLX_RESULT res = resetShaderCache->IsSupported(&supported); std::cout << "\tIsSupported: " << supported << ", return code is: " << res << "(0 means success)" << std::endl;}
void ResetShaderCache(const IADLX3DResetShaderCachePtr& resetShaderCache){ ADLX_RESULT res = resetShaderCache->ResetShaderCache(); std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;}
int WaitAndExit(const char* msg, const int retCode){ // Print out the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
void MainMenu(){ std::cout << "\tChoose from the following options:" << std::endl; std::cout << "\t->Press 1 to display reset shader cache support" << std::endl; std::cout << "\t->Press 2 to reset GPU shader cache" << std::endl; std::cout << "\t->Press Q/q to quit the application" << std::endl; std::cout << "\t->Press M/m to display menu options" << std::endl;}
void MenuControl(const IADLX3DResetShaderCachePtr& resetShaderCache){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display reset shader cache support case '1': ShowSupport(resetShaderCache); break;
// Reset GPU shader cache case '2': ResetShaderCache(resetShaderCache); break;
// Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}