IsEnabled
Navigation: ADLX SDK References → ADLX Interfaces → 3D Graphics → IADLX3DAnisotropicFiltering
Syntax
ADLX_RESULT IsEnabled (adlx_bool* enabled)
Parameters
# | Direction | Name | Type | Description |
---|---|---|---|---|
1. | [out] | enabled | adlx_bool* | The pointer to a variable where the state of anisotropic filtering is returned. The variable is true if anisotropic filtering is enabled. The variable is false if anisotropic filtering is not enabled. |
Return Value
If the state of anisotropic filtering is successfully returned, ADLX_OK is returned.
If the state of anisotropic filtering is not successfully returned, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Additional Info
Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.
Only affects DirectX® 9 applications.
Requirements
Header | include “I3DSettings.h” |
---|---|
Minimum version | 1.0 |