IsEnabled
Navigation: ADLX SDK References → ADLX Interfaces → 3D Graphics → IADLX3DMorphologicalAntiAliasing
Syntax
ADLX_RESULT IsEnabled (adlx_bool* enabled)
Parameters
# | Direction | Name | Type | Description |
---|---|---|---|---|
1. | [out] | enabled | adlx_bool* | The pointer to a variable where the state of morphological anti-aliasing is returned. The variable is true if morphological anti-aliasing is enabled. The variable is false if morphological anti-aliasing is not enabled. |
Return Value
If the state of morphological anti-aliasing is successfully returned, ADLX_OK is returned.
If the state of morphological anti-aliasing is not successfully returned, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Additional Info
Morphological anti-aliasing is an edge-smoothing technique with minimal performance overhead.
The applications must run exclusively in full-screen mode.
Not applicable to DirectX® 12 and Vulkan® applications.
Dependent Interfaces
When morphological anti-aliasing is enabled, the anti-aliasing mode must either be AA_MODE_ENHANCE_APP_SETTINGS or AA_MODE_OVERRIDE_APP_SETTINGS.
Requirements
Header | include “I3DSettings.h” |
---|---|
Minimum version | 1.0 |
See Also: GetMode