AntiAliasing
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Demonstrates how to access anti-aliasing options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display anti-aliasing support |
2 | Display current anti-aliasing state, mode, method, and level |
3 | Set anti-aliasing mode: Use application settings |
4 | Set anti-aliasing mode: Enhance application settings |
5 | Set anti-aliasing mode: Override application settings |
6 | Set anti-aliasing method |
7 | Set anti-aliasing level |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/CPP/3DGraphics/AntiAliasing
C++
Code
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainAntiAliasing.cpp/// \brief Demonstrates how to access anti-aliasing options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include <iostream>#include <map>#include <string>
// Use ADLX namespaceusing namespace adlx;
// ADLXHelper instance// No outstanding interfaces from ADLX must exist when ADLX is destroyed.// Use global variables to ensure validity of the interface.static ADLXHelper g_ADLXHelp;
// Display anti-aliasing supportvoid ShowAntiAliasingSupport(const IADLX3DAntiAliasingPtr& antiAliasing);
// Display anti-aliasing current statevoid GetAntiAliasingState(const IADLX3DAntiAliasingPtr& antiAliasing);
// Set anti-aliasing modevoid SetAntiAliasingMode(const IADLX3DAntiAliasingPtr& antiAliasing, int index);
// Set anti-aliasing methodvoid SetAntiAliasingMethod(const IADLX3DAntiAliasingPtr& antiAliasing);
// Set anti-aliasing levelvoid SetAntiAliasingLevel(const IADLX3DAntiAliasingPtr& antiAliasing);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(const IADLX3DAntiAliasingPtr& antiAliasing);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // GetGPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus); if (ADLX_SUCCEEDED(res) && !gpus->Empty()) { // Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv); if (ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo); if (ADLX_SUCCEEDED(res)) { // Get AntiAliasing interface IADLX3DAntiAliasingPtr antiAliasing; res = d3dSettingSrv->GetAntiAliasing(gpuInfo, &antiAliasing); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(antiAliasing); } } } else { std::cout << "Failed to get the 3DSettings Services" << std::endl; } } else { std::cout << "Failed to get GPU" << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); }
// Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out system("pause");
return 0;}
static const std::map<ADLX_ANTI_ALIASING_MODE, const char*> antiAliasingMode = { {AA_MODE_USE_APP_SETTINGS, "Use application settings"}, {AA_MODE_ENHANCE_APP_SETTINGS, "Enhance application settings"}, {AA_MODE_OVERRIDE_APP_SETTINGS, "Override application settings"}};
static const std::map<ADLX_ANTI_ALIASING_METHOD, const char*> antiAliasingMethod = { {AA_METHOD_MULTISAMPLING, "Muti-Sampling"}, {AA_METHOD_ADAPTIVE_MULTISAMPLING, "Adaptive Muti-Sampling"}, {AA_METHOD_SUPERSAMPLING, "Super Sampling"}};
static const std::map<ADLX_ANTI_ALIASING_LEVEL, const char*> antiAliasingLevel = { {AA_LEVEL_INVALID, "Level Invalid"}, {AA_LEVEL_2X, "2X"}, {AA_LEVEL_2XEQ, "2XEQ"}, {AA_LEVEL_4X, "4X"}, {AA_LEVEL_4XEQ, "4XEQ"}, {AA_LEVEL_8X, "8X"}, {AA_LEVEL_8XEQ, "8XEQ"}};
void ShowAntiAliasingSupport(const IADLX3DAntiAliasingPtr& antiAliasing){ adlx_bool supported = false; ADLX_RESULT res = antiAliasing->IsSupported(&supported); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsSupported: " << supported << std::endl;}
void GetAntiAliasingState(const IADLX3DAntiAliasingPtr& antiAliasing){ ADLX_ANTI_ALIASING_MODE mode; ADLX_RESULT res = antiAliasing->GetMode(&mode); if (ADLX_SUCCEEDED (res)) std::cout << "\tMode: " << antiAliasingMode.find (mode)->second << std::endl; ADLX_ANTI_ALIASING_METHOD method; res = antiAliasing->GetMethod(&method); if (ADLX_SUCCEEDED (res)) std::cout << "\tMethod: " << antiAliasingMethod.find (method)->second << std::endl; ADLX_ANTI_ALIASING_LEVEL level; res = antiAliasing->GetLevel(&level); if (ADLX_SUCCEEDED(res)) std::cout << "\tLevel: " << antiAliasingLevel.find(level)->second << std::endl;}
void SetAntiAliasingMode(const IADLX3DAntiAliasingPtr& antiAliasing, int index){ ADLX_RESULT res = ADLX_FAIL; ADLX_ANTI_ALIASING_MODE mode = AA_MODE_USE_APP_SETTINGS; mode = (ADLX_ANTI_ALIASING_MODE)(mode + index); res = antiAliasing->SetMode(mode); std::cout << "\tReturn code is : " << res << "(0 means success)" << std::endl;}
void SetAntiAliasingMethod(const IADLX3DAntiAliasingPtr& antiAliasing){ ADLX_ANTI_ALIASING_METHOD method = AA_METHOD_MULTISAMPLING; ADLX_RESULT res = antiAliasing->GetMethod(&method); if (ADLX_SUCCEEDED (res)) { method = (ADLX_ANTI_ALIASING_METHOD)((method + 1) % 3); res = antiAliasing->SetMethod(method); std::cout << "\tSet method: " << antiAliasingMethod.find(method)->second << ", res is " << res << std::endl; }}
void SetAntiAliasingLevel(const IADLX3DAntiAliasingPtr& antiAliasing){ ADLX_ANTI_ALIASING_LEVEL level; ADLX_RESULT res = antiAliasing->GetLevel(&level); if (ADLX_SUCCEEDED (res)) { level = (level == AA_LEVEL_2X) ? AA_LEVEL_4X : AA_LEVEL_2X; res = antiAliasing->SetLevel(level); std::cout << "\tSet level: " << antiAliasingLevel.find(level)->second << ", res is " << res << std::endl; }}
int WaitAndExit(const char* msg, const int retCode){ // Print out the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
void MainMenu(){ std::cout << "\tChoose from the following options" << std::endl;
std::cout << "\t->Press 1 to display anti-aliasing support" << std::endl; std::cout << "\t->Press 2 to display current anti-aliasing state" << std::endl; std::cout << "\t->Press 3 to set anti-aliasing mode: Use application settings" << std::endl; std::cout << "\t->Press 4 to set anti-aliasing mode: Enhance application settings" << std::endl; std::cout << "\t->Press 5 to set anti-aliasing mode: Override application settings" << std::endl;
std::cout << "\t->Press 6 to change anti-aliasing method" << std::endl; std::cout << "\t->Press 7 to change anti-aliasing level" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl; std::cout << "\t->Press M/m to display menu options" << std::endl;}
void MenuControl(const IADLX3DAntiAliasingPtr& antiAliasing){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display anti-aliasing support case '1': ShowAntiAliasingSupport(antiAliasing); break;
// Display current anti-aliasing status case '2': GetAntiAliasingState(antiAliasing); break;
// Set anti-aliasing mode case '3': case '4': case '5': SetAntiAliasingMode(antiAliasing, num - '3'); break;
// Set anti-aliasing method case '6': SetAntiAliasingMethod(antiAliasing); break;
// Set anti-aliasing level case '7': SetAntiAliasingLevel(antiAliasing); break;
// Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}