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Chill

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Demonstrates how to access AMD Radeon™ Chill options, and perform related testing when programming with ADLX.

Command Prompts

Command PromptDescription
1Display Radeon Chill support
2Display current Radeon Chill state, current FPS, and FPS range
3Enable Radeon Chill
4Disable Radeon Chill
M/mDisplay the main menu
Q/qQuit the application

Sample Path

/Samples/CPP/3DGraphics/Chill

C++

Code

C++

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainChill.cpp
/// \brief Demonstrates how to access AMD Radeon Chill options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
#include <iostream>
#include <string>
#include <vector>
// Use ADLX namespace
using namespace adlx;
// ADLXHelper instance
// No outstanding interfaces from ADLX must exist when ADLX is destroyed.
// Use global variables to ensure validity of the interface.
static ADLXHelper g_ADLXHelp;
// Display Chill support
void ShowChillSupport(const IADLX3DChillPtr& d3dChill);
// Display current Chill state
void GetChillState(const IADLX3DChillPtr& d3dChill);
// Set Chill state
void SetChillState(const IADLX3DChillPtr& d3dChill, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(const IADLX3DChillPtr& d3dChill);
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = g_ADLXHelp.Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get GPUs
IADLXGPUListPtr gpus;
res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service
IADLX3DSettingsServicesPtr d3dSettingSrv;
res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPUPtr gpuInfo;
adlx_uint index = 0;
res = gpus->At(index, &gpuInfo);
// Get Chill interface
IADLX3DChillPtr d3dChill;
res = d3dSettingSrv->GetChill(gpuInfo, &d3dChill);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(d3dChill);
}
}
else
{
std::cout << "Failed to get 3DSettings services: " << res << std::endl;
}
}
else
{
return WaitAndExit("ADLX initialization failed", 0);
}
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out
system("pause");
return 0;
}
void ShowChillSupport(const IADLX3DChillPtr& d3dChill)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dChill->IsSupported(&supported);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsSupported: " << supported << std::endl;
}
void GetChillState(const IADLX3DChillPtr& d3dChill)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dChill->IsSupported(&supported);
if (supported)
{
adlx_bool enabled = false;
ADLX_RESULT res = d3dChill->IsEnabled(&enabled);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsEnabled: " << enabled << std::endl;
adlx_int minFPS, maxFPS;
ADLX_IntRange fpsRange;
res = d3dChill->GetMinFPS(&minFPS);
if (ADLX_SUCCEEDED(res))
std::cout << "\tCurrent MinFPS: " << minFPS << std::endl;
res = d3dChill->GetMaxFPS(&maxFPS);
if (ADLX_SUCCEEDED(res))
std::cout << "\tCurrent MaxFPS: " << maxFPS << std::endl;
res = d3dChill->GetFPSRange(&fpsRange);
if (ADLX_SUCCEEDED(res))
std::cout << "\tFPSSet limit [ " << fpsRange.minValue << " ," << fpsRange.maxValue << " ], step: " << fpsRange.step << std::endl;
}
else
{
std::cout << "\tChill feature is not supported " << std::endl;
}
}
void SetChillState(const IADLX3DChillPtr& d3dChill, int index)
{
ADLX_RESULT res = d3dChill->SetEnabled(index == 0);
std::cout << "\treturn code(0 is Success) is: " << res << std::endl;
if (index == 0 && ADLX_SUCCEEDED(res))
{
adlx_int minFPS, maxFPS;
ADLX_IntRange fpsRange;
d3dChill->GetMinFPS(&minFPS);
d3dChill->GetMaxFPS(&maxFPS);
d3dChill->GetFPSRange(&fpsRange);
std::cout << "\t\tEnter two space delimited integers:[minFPS, maxFPS]" << std::endl;
int userKey = 0;
std::vector<adlx_int> coeffs;
while (std::cin >> userKey)
{
coeffs.push_back(userKey);
if (coeffs.size() > 1)
break;
}
std::cin.clear();
std::cin.ignore(INT_MAX, '\n');
if (coeffs.size() > 1)
{
res = d3dChill->SetMinFPS(coeffs[0]);
std::cout << "\tSet minimum FPS return code: " << res << "(0 means success)" << std::endl;
res = d3dChill->SetMaxFPS(coeffs[1]);
std::cout << "\tSet maximum FPS return code: " << res << "(0 means success)" << std::endl;
}
else
{
res = d3dChill->SetMinFPS(fpsRange.minValue);
std::cout << "\tUse FPS minimum limit, set minimum FPS return code is: " << res << "(0 means success)" << std::endl;
res = d3dChill->SetMaxFPS(fpsRange.maxValue);
std::cout << "\tUse FPS maximum limit, set maximum FPS return code is: " << res << "(0 means success)" << std::endl;
}
}
}
int WaitAndExit(const char* msg, const int retCode)
{
// Printout the message and pause to see it before returning the desired code
if (nullptr != msg)
std::cout << msg << std::endl;
system("pause");
return retCode;
}
void MainMenu()
{
std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display Chill support" << std::endl;
std::cout << "\t->Press 2 to display current Chill state" << std::endl;
std::cout << "\t->Press 3 to enable Chill" << std::endl;
std::cout << "\t->Press 4 to disable Chill" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl;
std::cout << "\t->Press M/m to display menu options" << std::endl;
}
void MenuControl(const IADLX3DChillPtr& d3dChill)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display Chill support
case '1':
ShowChillSupport(d3dChill);
break;
// Display current Chill state
case '2':
GetChillState(d3dChill);
break;
// Set Chill state
case '3':
case '4':
SetChillState(d3dChill, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}