Chill
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Demonstrates how to access AMD Radeon™ Chill options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display Radeon Chill support |
2 | Display current Radeon Chill state, current FPS, and FPS range |
3 | Enable Radeon Chill |
4 | Disable Radeon Chill |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/CPP/3DGraphics/Chill
C++
Code
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainChill.cpp/// \brief Demonstrates how to access AMD Radeon Chill options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include <iostream>#include <string>#include <vector>
// Use ADLX namespaceusing namespace adlx;
// ADLXHelper instance// No outstanding interfaces from ADLX must exist when ADLX is destroyed.// Use global variables to ensure validity of the interface.static ADLXHelper g_ADLXHelp;
// Display Chill supportvoid ShowChillSupport(const IADLX3DChillPtr& d3dChill);
// Display current Chill statevoid GetChillState(const IADLX3DChillPtr& d3dChill);
// Set Chill statevoid SetChillState(const IADLX3DChillPtr& d3dChill, int index);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(const IADLX3DChillPtr& d3dChill);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // Get GPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo);
// Get Chill interface IADLX3DChillPtr d3dChill; res = d3dSettingSrv->GetChill(gpuInfo, &d3dChill); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(d3dChill); } } else { std::cout << "Failed to get 3DSettings services: " << res << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); }
// Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out system("pause");
return 0;}
void ShowChillSupport(const IADLX3DChillPtr& d3dChill){ adlx_bool supported = false; ADLX_RESULT res = d3dChill->IsSupported(&supported); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsSupported: " << supported << std::endl;}
void GetChillState(const IADLX3DChillPtr& d3dChill){ adlx_bool supported = false; ADLX_RESULT res = d3dChill->IsSupported(&supported); if (supported) { adlx_bool enabled = false; ADLX_RESULT res = d3dChill->IsEnabled(&enabled); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsEnabled: " << enabled << std::endl; adlx_int minFPS, maxFPS; ADLX_IntRange fpsRange; res = d3dChill->GetMinFPS(&minFPS); if (ADLX_SUCCEEDED(res)) std::cout << "\tCurrent MinFPS: " << minFPS << std::endl; res = d3dChill->GetMaxFPS(&maxFPS); if (ADLX_SUCCEEDED(res)) std::cout << "\tCurrent MaxFPS: " << maxFPS << std::endl; res = d3dChill->GetFPSRange(&fpsRange); if (ADLX_SUCCEEDED(res)) std::cout << "\tFPSSet limit [ " << fpsRange.minValue << " ," << fpsRange.maxValue << " ], step: " << fpsRange.step << std::endl; } else { std::cout << "\tChill feature is not supported " << std::endl; }}
void SetChillState(const IADLX3DChillPtr& d3dChill, int index){ ADLX_RESULT res = d3dChill->SetEnabled(index == 0); std::cout << "\treturn code(0 is Success) is: " << res << std::endl;
if (index == 0 && ADLX_SUCCEEDED(res)) { adlx_int minFPS, maxFPS; ADLX_IntRange fpsRange; d3dChill->GetMinFPS(&minFPS); d3dChill->GetMaxFPS(&maxFPS); d3dChill->GetFPSRange(&fpsRange); std::cout << "\t\tEnter two space delimited integers:[minFPS, maxFPS]" << std::endl;
int userKey = 0; std::vector<adlx_int> coeffs; while (std::cin >> userKey) { coeffs.push_back(userKey); if (coeffs.size() > 1) break; } std::cin.clear(); std::cin.ignore(INT_MAX, '\n');
if (coeffs.size() > 1) { res = d3dChill->SetMinFPS(coeffs[0]); std::cout << "\tSet minimum FPS return code: " << res << "(0 means success)" << std::endl; res = d3dChill->SetMaxFPS(coeffs[1]); std::cout << "\tSet maximum FPS return code: " << res << "(0 means success)" << std::endl; } else { res = d3dChill->SetMinFPS(fpsRange.minValue); std::cout << "\tUse FPS minimum limit, set minimum FPS return code is: " << res << "(0 means success)" << std::endl; res = d3dChill->SetMaxFPS(fpsRange.maxValue); std::cout << "\tUse FPS maximum limit, set maximum FPS return code is: " << res << "(0 means success)" << std::endl; } }}
int WaitAndExit(const char* msg, const int retCode){ // Printout the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
void MainMenu(){ std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display Chill support" << std::endl; std::cout << "\t->Press 2 to display current Chill state" << std::endl; std::cout << "\t->Press 3 to enable Chill" << std::endl; std::cout << "\t->Press 4 to disable Chill" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl; std::cout << "\t->Press M/m to display menu options" << std::endl;}
void MenuControl(const IADLX3DChillPtr& d3dChill){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display Chill support case '1': ShowChillSupport(d3dChill); break;
// Display current Chill state case '2': GetChillState(d3dChill); break;
// Set Chill state case '3': case '4': SetChillState(d3dChill, num - '3'); break;
// Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}