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FRTC

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Demonstrates how to access AMD Frame Rate Target Control (FRTC) options, and perform related testing when programming with ADLX.

Command Prompts

Command PromptDescription
1Display AMD FRTC support
2Get and display current AMD FRTC state and additional information
3Enable and configure AMD FRTC
4Disable AMD FRTC
M/mDisplay the main menu
Q/qQuit the application

Sample Path

/Samples/CPP/3DGraphics/FRTC

C++

Code

C++

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainFRTC.cpp
/// \brief Demonstrates how to access AMD Frame Rate Target Control (FRTC) options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
#include <iostream>
#include <string>
#include <vector>
// Use ADLX namespace
using namespace adlx;
// ADLXHelper instance
// No outstanding interfaces from ADLX must exist when ADLX is destroyed.
// Use global variables to ensure validity of the interface.
static ADLXHelper g_ADLXHelp;
// Display FRTC support
void ShowFRTCSupport(const IADLX3DFrameRateTargetControlPtr& frtc);
// Get and display current FRTC state
void GetFRTCState(const IADLX3DFrameRateTargetControlPtr& frtc);
// Set FRTC state
void SetFRTCState(const IADLX3DFrameRateTargetControlPtr& frtc, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(const IADLX3DFrameRateTargetControlPtr& frtc);
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = g_ADLXHelp.Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get GPUs
IADLXGPUListPtr gpus;
res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
if (ADLX_SUCCEEDED(res) && !gpus->Empty())
{
// Get 3DSettings service
IADLX3DSettingsServicesPtr d3dSettingSrv;
res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPUPtr gpuInfo;
adlx_uint index = 0;
res = gpus->At(index, &gpuInfo);
if (ADLX_SUCCEEDED(res))
{
// Get FRTC interface
IADLX3DFrameRateTargetControlPtr frtc;
res = d3dSettingSrv->GetFrameRateTargetControl(gpuInfo, &frtc);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(frtc);
}
}
}
else
{
std::cout << "Failed to get 3DSettings services" << std::endl;
}
}
else
{
std::cout << "Failed to get GPU" << std::endl;
}
}
else
{
return WaitAndExit("ADLX initialization failed", 0);
}
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the printout
system("pause");
return 0;
}
void ShowFRTCSupport(const IADLX3DFrameRateTargetControlPtr& frtc)
{
adlx_bool supported = false;
ADLX_RESULT res = frtc->IsSupported(&supported);
std::cout << "\tIsSupported: " << supported << ", return code is: " << res << "(0 means success)" << std::endl;
}
void GetFRTCState(const IADLX3DFrameRateTargetControlPtr& frtc)
{
adlx_bool enabled = false;
ADLX_RESULT res = frtc->IsEnabled(&enabled);
std::cout << "\tIsEnabled: " << enabled << ", return code is: " << res << "(0 means success)" << std::endl;
adlx_int fps;
ADLX_IntRange range = {0};
res = frtc->GetFPS(&fps);
std::cout << "\tCurrent FPS:" << fps << ", return code is: " << res << "(0 means success)" << std::endl;
res = frtc->GetFPSRange(&range);
std::cout << "\tFPS limit [ " << range.minValue << " ," << range.maxValue << " ], step: " << range.step
<< ", return code is: " << res << "(0 means success)" << std::endl;
}
void SetFRTCState(const IADLX3DFrameRateTargetControlPtr& frtc, int index)
{
ADLX_RESULT res = frtc->SetEnabled(index == 0);
std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;
if (index == 0 && ADLX_SUCCEEDED(res))
{
adlx_int fps;
ADLX_IntRange range = {0};
frtc->GetFPS(&fps);
frtc->GetFPSRange(&range);
if (fps != range.minValue)
{
res = frtc->SetFPS(range.minValue);
std::cout << "\tUse minimum FPS limit: return code is: " << res << "(0 means success)" << std::endl;
}
else
{
res = frtc->SetFPS(range.maxValue);
std::cout << "\tUse maximum FPS limit: return code is: " << res << "(0 means success)" << std::endl;
}
}
}
int WaitAndExit(const char* msg, const int retCode)
{
// Printout the message and pause to see it before returning the desired code
if (nullptr != msg)
std::cout << msg << std::endl;
system("pause");
return retCode;
}
void MainMenu()
{
std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display FRTC support" << std::endl;
std::cout << "\t->Press 2 to get and display current FRTC state" << std::endl;
std::cout << "\t->Press 3 to enable FRTC" << std::endl;
std::cout << "\t->Press 4 to disable FRTC" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl;
std::cout << "\t->Press M/m to display menu options" << std::endl;
}
void MenuControl(const IADLX3DFrameRateTargetControlPtr& frtc)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display FRTC support
case '1':
ShowFRTCSupport(frtc);
break;
// Get and display current FRTC state
case '2':
GetFRTCState(frtc);
break;
// Set FRTC state
case '3':
case '4':
SetFRTCState(frtc, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}