MorphologicAntiAliasing
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Demonstrates how to access morphological anti-aliasing options, and perform related testing when programming with ADLX.
Command Prompts
| Command Prompt | Description |
|---|---|
| 1 | Display morphological anti-aliasing support |
| 2 | Get current morphological anti-aliasing state of the GPU |
| 3 | Enable morphological anti-aliasing |
| 4 | Disable morphological anti-aliasing |
| M/m | Display the main menu |
| Q/q | Quit the application |
Sample Path
/Samples/CPP/3DGraphics/MorphologicAntiAliasing
C++
Code
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainMorphologicAntiAliasing.cpp/// \brief Demonstrates how to access morphological anti-aliasing options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include <iostream>#include <string>
// Use ADLX namespaceusing namespace adlx;
// ADLXHelper instance// No outstanding interfaces from ADLX must exist when ADLX is destroyed.// Use global variables to ensure validity of the interface.static ADLXHelper g_ADLXHelp;
// Display morphological anti-aliasing supportvoid ShowSupport(const IADLX3DMorphologicalAntiAliasingPtr& mAntiAliasing);
// Get current morphological anti-aliasing state of the GPUvoid GetState(const IADLX3DMorphologicalAntiAliasingPtr& mAntiAliasing);
// Set morphological anti-aliasing statevoid SetState(const IADLX3DMorphologicalAntiAliasingPtr& mAntiAliasing, int index);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(const IADLX3DMorphologicalAntiAliasingPtr& mAntiAliasing);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // Get GPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus); if (ADLX_SUCCEEDED(res) && !gpus->Empty()) { // Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv); if (ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo); if (ADLX_SUCCEEDED(res)) { // Get MorphologicAntiAliasing interface IADLX3DMorphologicalAntiAliasingPtr mAntiAliasing; res = d3dSettingSrv->GetMorphologicalAntiAliasing(gpuInfo, &mAntiAliasing); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(mAntiAliasing); } } } else { std::cout << "Failed to get the 3DSettings Services" << std::endl; } } else { std::cout << "Failed to get the GPU" << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); }
// Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the printout system("pause");
return 0;}
void ShowSupport(const IADLX3DMorphologicalAntiAliasingPtr& mAntiAliasing){ adlx_bool supported = false; ADLX_RESULT res = mAntiAliasing->IsSupported(&supported); std::cout << "\tIsSupported: " << supported << ", return code is: " << res << "(0 means success)" << std::endl;}
void GetState(const IADLX3DMorphologicalAntiAliasingPtr& mAntiAliasing){ adlx_bool enabled = false; ADLX_RESULT res = mAntiAliasing->IsEnabled(&enabled); std::cout << "\tIsEnabled: " << enabled << ", return code is: " << res << "(0 means success)" << std::endl;}
void SetState(const IADLX3DMorphologicalAntiAliasingPtr& mAntiAliasing, int index){ ADLX_RESULT res = mAntiAliasing->SetEnabled(index == 0); std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;}
int WaitAndExit(const char* msg, const int retCode){ // Printout the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
void MainMenu(){ std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display morphological anti-aliasing support" << std::endl; std::cout << "\t->Press 2 to get current morphological anti-aliasing state of the GPU" << std::endl; std::cout << "\t->Press 3 to enable morphological anti-aliasing" << std::endl; std::cout << "\t->Press 4 to disable morphological anti-aliasing" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl; std::cout << "\t->Press M/m to display menu options" << std::endl;}
void MenuControl(const IADLX3DMorphologicalAntiAliasingPtr& mAntiAliasing){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display morphological anti-aliasing support case '1': ShowSupport(mAntiAliasing); break;
// Get and display current morphological anti-aliasing state of the GPU case '2': GetState(mAntiAliasing); break;
// Set morphological anti-aliasing state case '3': case '4': SetState(mAntiAliasing, num - '3'); break;
// Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}