IADLXGPUTuningServices

The IADLXGPUTuningServices is the main interface for the GPU tuning domain and provides control to GPU tuning specific functionality.

InterfaceId:

IADLXGPUTuningServices

Smart Pointer Interface Name:

IADLXGPUTuningServicesPtr

Inherits:

IADLXInterface

Inherited By:

IADLXGPUTuningServices1

The IADLXGPUTuningServices interface provides:

Information if a tuning functionality, such as automated tuning or preset tuning is available for a GPU.

The interfaces for controlling a tuning aspect, such as automated tuning or preset tuning on a GPU.

The interface for registering and unregistering for notifications when the GPU tuning settings are changed.

Resetting the tuning settings to factory values on a GPU.

Methods

Method

Description

GetAutoTuning

Gets the reference counted automatic tuning interface of a GPU.

GetGPUTuningChangedHandling

Gets the reference counted interface that allows registering and unregistering for notifications when GPU tuning changes.

GetManualFanTuning

Gets the reference counted manual fan tuning interface of a GPU.

GetManualGFXTuning

Gets the reference counted manual graphics tuning interface of a GPU.

GetManualPowerTuning

Gets the reference counted manual power tuning interface of a GPU.

GetManualVRAMTuning

Gets the reference counted manual VRAM tuning interface of a GPU.

GetPresetTuning

Gets the reference counted preset tuning interface of a GPU.

IsAtFactory

Checks if the GPU tuning on a GPU is set to factory settings.

IsSupportedAutoTuning

Checks if the automatic tuning is supported on a GPU.

IsSupportedManualFanTuning

Checks if the manual fan tuning is supported on a GPU.

IsSupportedManualGFXTuning

Checks if the manual graphic tuning is supported on a GPU.

IsSupportedManualPowerTuning

Checks if the manual power tuning is supported on a GPU.

IsSupportedManualVRAMTuning

Checks if the manual VRAM Tuning is supported on a GPU.

IsSupportedPresetTuning

Checks if the preset tuning is supported on a GPU.

ResetToFactory

Reset the GPU tuning to factory settings.

Requirements

Header

include “IGPUTuning.h”

Minimum version

1.0

Example

To see how to use this interface in a C++ application, refer to the GPUPresetTuning C++ sample .

For a C application, refer to the GPUPresetTuning C sample .

Related pages

  • Visit the Adlx product page for download links and more information.

Looking for more documentation on GPUOpen?

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

Find out more about our software!

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!