IADLX3DMorphologicalAntiAliasing
The IADLX3DMorphologicalAntiAliasing interface configures the morphological anti-aliasing settings of a GPU.
InterfaceId: |
IADLX3DMorphologicalAntiAliasing |
Smart Pointer Interface Name: |
IADLX3DMorphologicalAntiAliasingPtr |
Inherits: |
|
Inherited By: |
N/A |
Morphological anti-aliasing is an edge-smoothing technique with minimal performance overhead.
The applications must run exclusively in full-screen mode.
Not applicable to DirectX® 12 and Vulkan® applications.
Methods
Method |
Description |
---|---|
Checks if morphological anti-aliasing is enabled on a GPU. |
|
Checks if morphological anti-aliasing is supported on a GPU. |
|
Sets morphological anti-aliasing to enabled or disabled state on a GPU. |
Requirements
Header |
include “I3DSettings.h” |
Minimum version |
1.0 |
Example
To see how to use this interface in a C++ application, refer to the MorphologicAntiAliasing C++ sample .
For a C application, refer to the MorphologicAntiAliasing C sample .