AnisotropicFiltering
Demonstrates how to access anisotropic filtering options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display anisotropic filtering support |
2 | Display current anisotropic filtering state and level |
3 | Enable and change anisotropic filtering levels |
4 | Disable anisotropic filtering |
M/m | Display main menu options |
Q/q | Quit the application |
Sample Path
/Samples/C/3DGraphics/AnisotropicFiltering
Code
//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display anisotropic filtering support
void ShowSupport(IADLX3DAnisotropicFiltering* anisotropicFiltering);
// Get current anisotropic filtering state
void GetState(IADLX3DAnisotropicFiltering* anisotropicFiltering);
// Set anisotropic filtering state
void SetState(IADLX3DAnisotropicFiltering* anisotropicFiltering, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DAnisotropicFiltering* anisotropicFiltering);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL ;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED (res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED (res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get AnisotropicFiltering interface
IADLX3DAnisotropicFiltering* anisotropicFiltering = NULL;
res = d3dSettingSrv->pVtbl->GetAnisotropicFiltering(d3dSettingSrv, gpu, &anisotropicFiltering);
if (ADLX_SUCCEEDED (res))
{
MainMenu();
MenuControl(anisotropicFiltering);
}
// Release the AnisotropicFiltering interface
if (anisotropicFiltering != NULL)
{
anisotropicFiltering->pVtbl->Release(anisotropicFiltering);
anisotropicFiltering = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings services\\n");
}
// Release the 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\\n", res);
// Pause to see the print out
system("pause");
return 0;
}
static char* getlevelStr(ADLX_ANISOTROPIC_FILTERING_LEVEL level)
{
switch (level)
{
case AF_LEVEL_INVALID :
return "Invalid";
case AF_LEVEL_X2 :
return "2X";
case AF_LEVEL_X4 :
return "4X";
case AF_LEVEL_X8 :
return "8X";
case AF_LEVEL_X16 :
return "16X";
default:
return "UNKNOWN";
}
};
void ShowSupport(IADLX3DAnisotropicFiltering* anisotropicFiltering)
{
adlx_bool supported = false;
ADLX_RESULT res = anisotropicFiltering->pVtbl->IsSupported(anisotropicFiltering, &supported);
if (ADLX_SUCCEEDED (res))
printf("\\tIsSupported: %d\\n", supported);
}
void GetState(IADLX3DAnisotropicFiltering* anisotropicFiltering)
{
adlx_bool enabled = false;
ADLX_RESULT res = anisotropicFiltering->pVtbl->IsEnabled(anisotropicFiltering, &enabled);
if (ADLX_SUCCEEDED (res))
printf("\\tIsEnabled: %d\\n", enabled);
ADLX_ANISOTROPIC_FILTERING_LEVEL level;
res = anisotropicFiltering->pVtbl->GetLevel(anisotropicFiltering, &level);
if (ADLX_SUCCEEDED (res))
printf("\\tLevel: %s\\n", getlevelStr(level));
}
void SetState(IADLX3DAnisotropicFiltering* anisotropicFiltering, int index)
{
ADLX_RESULT res = ADLX_FAIL ;
res = anisotropicFiltering->pVtbl->SetEnabled(anisotropicFiltering, index == 0);
printf("\\tReturn code is: %d (0 means success)\\n", res);
if (index == 0 && ADLX_SUCCEEDED (res))
{
ADLX_ANISOTROPIC_FILTERING_LEVEL level;
res = anisotropicFiltering->pVtbl->GetLevel(anisotropicFiltering, &level);
if (ADLX_SUCCEEDED (res))
{
level = (level == AF_LEVEL_X2 ) ? AF_LEVEL_X4 : AF_LEVEL_X2 ;
res = anisotropicFiltering->pVtbl->SetLevel(anisotropicFiltering, level);
printf("\\tSet level: %s ,return code is: %d (0 means success)\\n", getlevelStr(level), res);
}
}
}
void MainMenu()
{
printf("\\tChoose from the following options:\\n");
printf("\\t->Press 1 to display anisotropic filtering support\\n");
printf("\\t->Press 2 to display current anisotropic filtering state\\n");
printf("\\t->Press 3 to enable and change anisotropic filtering levels\\n");
printf("\\t->Press 4 to disable anisotropic filtering\\n");
printf("\\t->Press Q/q to terminate the application\\n");
printf("\\t->Press M/m to display main menu options\\n");
}
void MenuControl(IADLX3DAnisotropicFiltering* anisotropicFiltering)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display anisotropic filtering support
case '1':
ShowSupport(anisotropicFiltering);
break;
// Display current anisotropic filtering state
case '2':
GetState(anisotropicFiltering);
break;
// Enable and change anisotropic filtering levels
case '3':
case '4':
SetState(anisotropicFiltering, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}