Boost

Demonstrates how to access AMD Radeon™ Boost options, and perform related testing when programming with ADLX.

Command Prompts

Command Prompt Description
1 Display Radeon Boost support
2 Display current Radeon Boost state, current resolution, and resolution range
3 Enable Radeon Boost and change minimum resolution
4 Disable Radeon Boost
M/m Display the main menu
Q/q Quit the application

Sample Path

/Samples/C/3DGraphics/Boost

Code

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//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------


#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"

// Display Boost support
void ShowBoostSupport(IADLX3DBoost* d3dBoost);

// Display current Boost state
void GetBoostState(IADLX3DBoost* d3dBoost);

// Set Boost state
void SetBoostState(IADLX3DBoost* d3dBoost, int index);

// Menu
void MainMenu();

// Menu control
void MenuControl(IADLX3DBoost* d3dBoost);

int main()
{
    // Define return code
    ADLX_RESULT  res = ADLX_FAIL ;

    // Initialize ADLX
    res = ADLXHelper_Initialize();
    if (ADLX_SUCCEEDED (res))
    {
        // Get system services
        IADLXSystem* sys = ADLXHelper_GetSystemServices();

        // Get GPUs
        IADLXGPUList* gpus = NULL;
        res = sys->pVtbl->GetGPUs(sys, &gpus);

        // Get 3DSettings service
        IADLX3DSettingsServices* d3dSettingSrv = NULL;
        res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);

        if (ADLX_SUCCEEDED (res))
        {
            // Get GPU interface
            IADLXGPU* gpu = NULL;
            adlx_uint index = 0;
            res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);

            // Get Boost interface
            IADLX3DBoost* d3dBoost = NULL;
            res = d3dSettingSrv->pVtbl->GetBoost(d3dSettingSrv, gpu, &d3dBoost);
            if (ADLX_SUCCEEDED (res))
            {
                MainMenu();
                MenuControl(d3dBoost);
            }

            // Release Boost interface
            if (d3dBoost != NULL)
            {
                d3dBoost->pVtbl->Release(d3dBoost);
                d3dBoost = NULL;
            }

            // Release the GPU interface
            if (gpu != NULL)
            {
                gpu->pVtbl->Release(gpu);
                gpu = NULL;
            }
        }
        else
        {
            printf("Failed to get 3DSettings services\\n");
        }

        // Release the 3DSettingsService interface
        if (d3dSettingSrv != NULL)
        {
            d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
            d3dSettingSrv = NULL;
        }

        // Release the GPUs list interface
        if (gpus != NULL)
        {
            gpus->pVtbl->Release(gpus);
            gpus = NULL;
        }
    }
    else
    {
        printf("ADLX initialization failed\\n");
        return 0;
    }

    // Destroy ADLX
    res = ADLXHelper_Terminate();
    printf("Destroy ADLX res: %d\\n", res);

    // Pause to see the print out
    system("pause");

    return 0;
}

void ShowBoostSupport(IADLX3DBoost* d3dBoost)
{
    adlx_bool supported = false;
    ADLX_RESULT  res = d3dBoost->pVtbl->IsSupported(d3dBoost, &supported);
    if (ADLX_SUCCEEDED (res))
        printf("\\tIsSupported: %d\\n", supported);
}

void GetBoostState(IADLX3DBoost* d3dBoost)
{
    adlx_bool enabled = false;
    ADLX_RESULT  res = d3dBoost->pVtbl->IsEnabled(d3dBoost, &enabled);
    if (ADLX_SUCCEEDED (res))
        printf("\\tIsEnabled: %d\\n", enabled);
    adlx_int minRes;
    ADLX_IntRange  resolutionRange;
    res = d3dBoost->pVtbl->GetResolution(d3dBoost, &minRes);
    if (ADLX_SUCCEEDED (res))
        printf("\\tCurrent Resolution: %d\\n", minRes);
    res = d3dBoost->pVtbl->GetResolutionRange(d3dBoost, &resolutionRange);
    if (ADLX_SUCCEEDED (res))
        printf("\\tResolution limit [ %d , %d ], step: %d\\n", resolutionRange.minValue , resolutionRange.maxValue , resolutionRange.step );
}

void SetBoostState(IADLX3DBoost* d3dBoost, int index)
{
    ADLX_RESULT  res = d3dBoost->pVtbl->SetEnabled(d3dBoost, index == 0);
    printf("\\tReturn code is: %d (0 means success)\\n", res);

    if (index == 0 && ADLX_SUCCEEDED (res))
    {
        adlx_int minRes;
        ADLX_IntRange  resolutionRange;
        ADLX_RESULT  res1 = d3dBoost->pVtbl->GetResolution(d3dBoost, &minRes);
        ADLX_RESULT  res2 = d3dBoost->pVtbl->GetResolutionRange(d3dBoost, &resolutionRange);
        if (ADLX_SUCCEEDED  (res1) && ADLX_SUCCEEDED  (res2))
        {
            if (minRes != resolutionRange.minValue )
            {
                res = d3dBoost->pVtbl->SetResolution(d3dBoost, resolutionRange.minValue );
                printf("\\tUse minimum resolution limit, return code is: %d (0 means success)\\n", res);
            }
            else
            {
                res = d3dBoost->pVtbl->SetResolution(d3dBoost, resolutionRange.maxValue );
                printf("\\tUse maximum resolution limit, return code is: %d (0 means success)\\n", res);
            }
        }
    }
}

void MainMenu()
{
    printf("\\tChoose from the following options:\\n");

    printf("\\t->Press 1 to display Boost support\\n");
    printf("\\t->Press 2 to display current Boost state\\n");
    printf("\\t->Press 3 to enable Boost\\n");
    printf("\\t->Press 4 to disable Boost\\n");

    printf("\\t->Press Q/q to quit the application\\n");
    printf("\\t->Press M/m to display menu options\\n");
}

void MenuControl(IADLX3DBoost* d3dBoost)
{
    int num = 0;
    while ((num = getchar()) != 'q' && num != 'Q')
    {
        switch (num)
        {
            // Display Boost support
        case '1':
            ShowBoostSupport(d3dBoost);
            break;

            // Display current Boost state
        case '2':
            GetBoostState(d3dBoost);
            break;

            // Set Boost
        case '3':
        case '4':
            SetBoostState(d3dBoost, num - '3');
            break;

            // Display menu options
        case 'm':
        case 'M':
            MainMenu();
            break;
        default:
            break;
        }
    }
}