Boost
Demonstrates how to access AMD Radeon™ Boost options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display Radeon Boost support |
2 | Display current Radeon Boost state, current resolution, and resolution range |
3 | Enable Radeon Boost and change minimum resolution |
4 | Disable Radeon Boost |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/C/3DGraphics/Boost
Code
//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display Boost support
void ShowBoostSupport(IADLX3DBoost* d3dBoost);
// Display current Boost state
void GetBoostState(IADLX3DBoost* d3dBoost);
// Set Boost state
void SetBoostState(IADLX3DBoost* d3dBoost, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DBoost* d3dBoost);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL ;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED (res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED (res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get Boost interface
IADLX3DBoost* d3dBoost = NULL;
res = d3dSettingSrv->pVtbl->GetBoost(d3dSettingSrv, gpu, &d3dBoost);
if (ADLX_SUCCEEDED (res))
{
MainMenu();
MenuControl(d3dBoost);
}
// Release Boost interface
if (d3dBoost != NULL)
{
d3dBoost->pVtbl->Release(d3dBoost);
d3dBoost = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings services\\n");
}
// Release the 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\\n", res);
// Pause to see the print out
system("pause");
return 0;
}
void ShowBoostSupport(IADLX3DBoost* d3dBoost)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dBoost->pVtbl->IsSupported(d3dBoost, &supported);
if (ADLX_SUCCEEDED (res))
printf("\\tIsSupported: %d\\n", supported);
}
void GetBoostState(IADLX3DBoost* d3dBoost)
{
adlx_bool enabled = false;
ADLX_RESULT res = d3dBoost->pVtbl->IsEnabled(d3dBoost, &enabled);
if (ADLX_SUCCEEDED (res))
printf("\\tIsEnabled: %d\\n", enabled);
adlx_int minRes;
ADLX_IntRange resolutionRange;
res = d3dBoost->pVtbl->GetResolution(d3dBoost, &minRes);
if (ADLX_SUCCEEDED (res))
printf("\\tCurrent Resolution: %d\\n", minRes);
res = d3dBoost->pVtbl->GetResolutionRange(d3dBoost, &resolutionRange);
if (ADLX_SUCCEEDED (res))
printf("\\tResolution limit [ %d , %d ], step: %d\\n", resolutionRange.minValue , resolutionRange.maxValue , resolutionRange.step );
}
void SetBoostState(IADLX3DBoost* d3dBoost, int index)
{
ADLX_RESULT res = d3dBoost->pVtbl->SetEnabled(d3dBoost, index == 0);
printf("\\tReturn code is: %d (0 means success)\\n", res);
if (index == 0 && ADLX_SUCCEEDED (res))
{
adlx_int minRes;
ADLX_IntRange resolutionRange;
ADLX_RESULT res1 = d3dBoost->pVtbl->GetResolution(d3dBoost, &minRes);
ADLX_RESULT res2 = d3dBoost->pVtbl->GetResolutionRange(d3dBoost, &resolutionRange);
if (ADLX_SUCCEEDED (res1) && ADLX_SUCCEEDED (res2))
{
if (minRes != resolutionRange.minValue )
{
res = d3dBoost->pVtbl->SetResolution(d3dBoost, resolutionRange.minValue );
printf("\\tUse minimum resolution limit, return code is: %d (0 means success)\\n", res);
}
else
{
res = d3dBoost->pVtbl->SetResolution(d3dBoost, resolutionRange.maxValue );
printf("\\tUse maximum resolution limit, return code is: %d (0 means success)\\n", res);
}
}
}
}
void MainMenu()
{
printf("\\tChoose from the following options:\\n");
printf("\\t->Press 1 to display Boost support\\n");
printf("\\t->Press 2 to display current Boost state\\n");
printf("\\t->Press 3 to enable Boost\\n");
printf("\\t->Press 4 to disable Boost\\n");
printf("\\t->Press Q/q to quit the application\\n");
printf("\\t->Press M/m to display menu options\\n");
}
void MenuControl(IADLX3DBoost* d3dBoost)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display Boost support
case '1':
ShowBoostSupport(d3dBoost);
break;
// Display current Boost state
case '2':
GetBoostState(d3dBoost);
break;
// Set Boost
case '3':
case '4':
SetBoostState(d3dBoost, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}