Sync3DReceive
Demonstrates how to receive notifications of changes in 3D settings using ADLX. To receive the event, another application must be used to change these settings, such as AntiLag.
Sample Path
/Samples/C/ReceivingEventsNotifications/Sync3DReceive
Code
//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
#include "SDK/Include/I3DSettings1.h"
#include "conio.h"
// Block event to verify call back
HANDLE blockEvent = NULL;
HANDLE quitEvent = NULL;
// Get the GPU unique name
void GPUUniqueName(IADLXGPU* gpu, char* uniqueName);
// Call back to handle changed events
adlx_bool ADLX_STD_CALL On3DSettingsChanged(IADLX3DSettingsChangedListener *pThis, IADLX3DSettingsChangedEvent* p3DSettingsChangedEvent)
{
// Get the GPU interface
IADLXGPU* gpu = NULL;
p3DSettingsChangedEvent->pVtbl->GetGPU(p3DSettingsChangedEvent, &gpu);
IADLX3DSettingsChangedEvent1* p3DSettingsChangedEvent1 = NULL;
p3DSettingsChangedEvent->pVtbl->QueryInterface(p3DSettingsChangedEvent, IID_IADLX3DSettingsChangedEvent1(), &p3DSettingsChangedEvent1);
if (p3DSettingsChangedEvent1 == NULL)
{
printf("3DSettingsChangedEvent1 not supported\\n");
}
//RadeonSuperResolution is a global feature (the GPU interface is NULL); skip printing its name
if (!p3DSettingsChangedEvent->pVtbl->IsRadeonSuperResolutionChanged(p3DSettingsChangedEvent))
{
char uniqueName[128] = "Unknown";
GPUUniqueName(gpu, uniqueName);
printf("GPU: %s get sync event\\n", uniqueName);
}
ADLX_SYNC_ORIGIN origin = p3DSettingsChangedEvent->pVtbl->GetOrigin(p3DSettingsChangedEvent);
if (origin == SYNC_ORIGIN_EXTERNAL )
{
if (p3DSettingsChangedEvent->pVtbl->IsAntiLagChanged(p3DSettingsChangedEvent))
{
printf("\\tAnti-Lag is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsChillChanged(p3DSettingsChangedEvent))
{
printf("\\tChill is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsBoostChanged(p3DSettingsChangedEvent))
{
printf("\\tBoost is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsImageSharpeningChanged(p3DSettingsChangedEvent))
{
printf("\\tImage Sharpening is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsEnhancedSyncChanged(p3DSettingsChangedEvent))
{
printf("\\tEnhanced Sync is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsWaitForVerticalRefreshChanged(p3DSettingsChangedEvent))
{
printf("\\tWait For Vertical Refresh is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsFrameRateTargetControlChanged(p3DSettingsChangedEvent))
{
printf("\\tFRTC is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsAntiAliasingChanged(p3DSettingsChangedEvent))
{
printf("\\tAnti-Aliasing is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsMorphologicalAntiAliasingChanged(p3DSettingsChangedEvent))
{
printf("\\tMorphological Anti-Aliasing is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsAnisotropicFilteringChanged(p3DSettingsChangedEvent))
{
printf("\\tAnisotropic Filtering is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsTessellationModeChanged(p3DSettingsChangedEvent))
{
printf("\\tTessellation Mode is changed\\n");
}
else if (p3DSettingsChangedEvent->pVtbl->IsResetShaderCache(p3DSettingsChangedEvent))
{
printf("\\tResetShaderCache\\n");
}
}
if (origin == SYNC_ORIGIN_UNKNOWN )
{
if (p3DSettingsChangedEvent->pVtbl->IsRadeonSuperResolutionChanged(p3DSettingsChangedEvent))
{
printf("\\tget sync event, RSR changed\\n");
}
else if (p3DSettingsChangedEvent1->pVtbl->IsAMDFluidMotionFramesChanged(p3DSettingsChangedEvent1))
{
printf("\\tAMDFluidMotionFrames changed\\n");
}
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
// Release the IADLX3DSettingsChangedEvent1 interface
if (p3DSettingsChangedEvent1 != NULL)
{
p3DSettingsChangedEvent1->pVtbl->Release(p3DSettingsChangedEvent1);
p3DSettingsChangedEvent1 = NULL;
}
SetEvent(blockEvent);
// Return true for ADLX to continue notifying the next listener, or false to stop notification
return true;
}
// Wait for quit signal
DWORD WINAPI QuitWait(LPVOID lpParam)
{
adlx_bool* loopFlag = (adlx_bool*)lpParam;
while (true)
{
// Non-blocking checking if the I/O cache has characters
if (_kbhit())
{
char c;
if ((c = getchar()) == 'q' || c == 'Q')
{
*loopFlag = false;
SetEvent(quitEvent);
break;
}
}
Sleep(100);
}
return 0;
}
static IADLX3DSettingsChangedListenerVtbl vtbl = {&On3DSettingsChanged};
static IADLX3DSettingsChangedListener eventListener = {&vtbl};
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL ;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED (res))
{
// Create block event
blockEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
// Create quit event
quitEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
// Create event array
HANDLE eventArray[] = { blockEvent, quitEvent };
// Get the System Services interface
IADLXSystem *sys = ADLXHelper_GetSystemServices();
// Get the 3D Settings Service interface
IADLX3DSettingsServices *d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED (res))
{
// Get the Change Handle interface
IADLX3DSettingsChangedHandling *changeHandle = NULL;;
res = d3dSettingSrv->pVtbl->Get3DSettingsChangedHandling(d3dSettingSrv, &changeHandle);
if (ADLX_SUCCEEDED (res))
{
// Add call back
changeHandle->pVtbl->Add3DSettingsEventListener(changeHandle, &eventListener);
// Create a thread to detect quit input
adlx_bool loopFlag = true;
DWORD threadId = 0;
HANDLE hThread = CreateThread(NULL, 0, QuitWait, &loopFlag, 0, &threadId);
printf("\\nWaiting for 3DSetting change event... Press Q/q to quit\\n");
while (true)
{
// Wait for change event or request to quit
DWORD waitRet = WaitForMultipleObjects(2, eventArray, FALSE, INFINITE);
if (!loopFlag)
{
CloseHandle(hThread);
break;
}
ResetEvent(blockEvent);
}
// Remove call back
changeHandle->pVtbl->Remove3DSettingsEventListener(changeHandle, &eventListener);
}
// Release the Change Handle interface
if (changeHandle != NULL)
{
changeHandle->pVtbl->Release(changeHandle);
changeHandle = NULL;
}
// Release the 3DSettings Services interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
}
else
{
printf("Failed to get 3DSettings Services\\n");
}
}
else
{
printf("ADLX initialization failed\\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\\n", res);
// Close event
if (blockEvent)
CloseHandle(blockEvent);
if (quitEvent)
CloseHandle(quitEvent);
// Pause to see the print out
system("pause");
return 0;
}
void GPUUniqueName(IADLXGPU* gpu, char* uniqueName)
{
if (NULL != gpu && NULL != uniqueName)
{
const char* gpuName = NULL;
gpu->pVtbl->Name(gpu, &gpuName);
adlx_int id;
gpu->pVtbl->UniqueId(gpu, &id);
sprintf_s(uniqueName, 128, "name:%s, id:%d", gpuName, id);
}
}