AntiAliasing
Demonstrates how to access anti-aliasing options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display anti-aliasing support |
2 | Display current anti-aliasing state, mode, method, and level |
3 | Set anti-aliasing mode: Use application settings |
4 | Set anti-aliasing mode: Enhance application settings |
5 | Set anti-aliasing mode: Override application settings |
6 | Set anti-aliasing method |
7 | Set anti-aliasing level |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/CPP/3DGraphics/AntiAliasing
Code
//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
#include <iostream>
#include <map>
#include <string>
// Use ADLX namespace
using namespace adlx;
// ADLXHelper instance
// No outstanding interfaces from ADLX must exist when ADLX is destroyed.
// Use global variables to ensure validity of the interface.
static ADLXHelper g_ADLXHelp;
// Display anti-aliasing support
void ShowAntiAliasingSupport(const IADLX3DAntiAliasingPtr& antiAliasing);
// Display anti-aliasing current state
void GetAntiAliasingState(const IADLX3DAntiAliasingPtr& antiAliasing);
// Set anti-aliasing mode
void SetAntiAliasingMode(const IADLX3DAntiAliasingPtr& antiAliasing, int index);
// Set anti-aliasing method
void SetAntiAliasingMethod(const IADLX3DAntiAliasingPtr& antiAliasing);
// Set anti-aliasing level
void SetAntiAliasingLevel(const IADLX3DAntiAliasingPtr& antiAliasing);
// Menu
void MainMenu();
// Menu control
void MenuControl(const IADLX3DAntiAliasingPtr& antiAliasing);
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL ;
// Initialize ADLX
res = g_ADLXHelp.Initialize();
if (ADLX_SUCCEEDED (res))
{
// GetGPUs
IADLXGPUListPtr gpus;
res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
if (ADLX_SUCCEEDED (res) && !gpus->Empty())
{
// Get 3DSettings service
IADLX3DSettingsServicesPtr d3dSettingSrv;
res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (ADLX_SUCCEEDED (res))
{
// Get GPU interface
IADLXGPUPtr gpuInfo;
adlx_uint index = 0;
res = gpus->At(index, &gpuInfo);
if (ADLX_SUCCEEDED (res))
{
// Get AntiAliasing interface
IADLX3DAntiAliasingPtr antiAliasing;
res = d3dSettingSrv->GetAntiAliasing(gpuInfo, &antiAliasing);
if (ADLX_SUCCEEDED (res))
{
MainMenu();
MenuControl(antiAliasing);
}
}
}
else
{
std::cout << "Failed to get the 3DSettings Services" << std::endl;
}
}
else
{
std::cout << "Failed to get GPU" << std::endl;
}
}
else
{
return WaitAndExit("ADLX initialization failed", 0);
}
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out
system("pause");
return 0;
}
static const std::map<ADLX_ANTI_ALIASING_MODE, const char*> antiAliasingMode =
{
{AA_MODE_USE_APP_SETTINGS , "Use application settings"},
{AA_MODE_ENHANCE_APP_SETTINGS , "Enhance application settings"},
{AA_MODE_OVERRIDE_APP_SETTINGS , "Override application settings"}};
static const std::map<ADLX_ANTI_ALIASING_METHOD, const char*> antiAliasingMethod =
{
{AA_METHOD_MULTISAMPLING , "Muti-Sampling"},
{AA_METHOD_ADAPTIVE_MULTISAMPLING , "Adaptive Muti-Sampling"},
{AA_METHOD_SUPERSAMPLING , "Super Sampling"}};
static const std::map<ADLX_ANTI_ALIASING_LEVEL, const char*> antiAliasingLevel =
{
{AA_LEVEL_INVALID , "Level Invalid"},
{AA_LEVEL_2X , "2X"},
{AA_LEVEL_2XEQ , "2XEQ"},
{AA_LEVEL_4X , "4X"},
{AA_LEVEL_4XEQ , "4XEQ"},
{AA_LEVEL_8X , "8X"},
{AA_LEVEL_8XEQ , "8XEQ"}};
void ShowAntiAliasingSupport(const IADLX3DAntiAliasingPtr& antiAliasing)
{
adlx_bool supported = false;
ADLX_RESULT res = antiAliasing->IsSupported(&supported);
if (ADLX_SUCCEEDED (res))
std::cout << "\\tIsSupported: " << supported << std::endl;
}
void GetAntiAliasingState(const IADLX3DAntiAliasingPtr& antiAliasing)
{
ADLX_ANTI_ALIASING_MODE mode;
ADLX_RESULT res = antiAliasing->GetMode(&mode);
if (ADLX_SUCCEEDED (res))
std::cout << "\\tMode: " << antiAliasingMode.find (mode)->second << std::endl;
ADLX_ANTI_ALIASING_METHOD method;
res = antiAliasing->GetMethod(&method);
if (ADLX_SUCCEEDED (res))
std::cout << "\\tMethod: " << antiAliasingMethod.find (method)->second << std::endl;
ADLX_ANTI_ALIASING_LEVEL level;
res = antiAliasing->GetLevel(&level);
if (ADLX_SUCCEEDED (res))
std::cout << "\\tLevel: " << antiAliasingLevel.find(level)->second << std::endl;
}
void SetAntiAliasingMode(const IADLX3DAntiAliasingPtr& antiAliasing, int index)
{
ADLX_RESULT res = ADLX_FAIL ;
ADLX_ANTI_ALIASING_MODE mode = AA_MODE_USE_APP_SETTINGS ;
mode = (ADLX_ANTI_ALIASING_MODE )(mode + index);
res = antiAliasing->SetMode(mode);
std::cout << "\\tReturn code is : " << res << "(0 means success)" << std::endl;
}
void SetAntiAliasingMethod(const IADLX3DAntiAliasingPtr& antiAliasing)
{
ADLX_ANTI_ALIASING_METHOD method = AA_METHOD_MULTISAMPLING ;
ADLX_RESULT res = antiAliasing->GetMethod(&method);
if (ADLX_SUCCEEDED (res))
{
method = (ADLX_ANTI_ALIASING_METHOD )((method + 1) % 3);
res = antiAliasing->SetMethod(method);
std::cout << "\\tSet method: " << antiAliasingMethod.find(method)->second << ", res is " << res << std::endl;
}
}
void SetAntiAliasingLevel(const IADLX3DAntiAliasingPtr& antiAliasing)
{
ADLX_ANTI_ALIASING_LEVEL level;
ADLX_RESULT res = antiAliasing->GetLevel(&level);
if (ADLX_SUCCEEDED (res))
{
level = (level == AA_LEVEL_2X ) ? AA_LEVEL_4X : AA_LEVEL_2X ;
res = antiAliasing->SetLevel(level);
std::cout << "\\tSet level: " << antiAliasingLevel.find(level)->second << ", res is " << res << std::endl;
}
}
int WaitAndExit(const char* msg, const int retCode)
{
// Print out the message and pause to see it before returning the desired code
if (nullptr != msg)
std::cout << msg << std::endl;
system("pause");
return retCode;
}
void MainMenu()
{
std::cout << "\\tChoose from the following options" << std::endl;
std::cout << "\\t->Press 1 to display anti-aliasing support" << std::endl;
std::cout << "\\t->Press 2 to display current anti-aliasing state" << std::endl;
std::cout << "\\t->Press 3 to set anti-aliasing mode: Use application settings" << std::endl;
std::cout << "\\t->Press 4 to set anti-aliasing mode: Enhance application settings" << std::endl;
std::cout << "\\t->Press 5 to set anti-aliasing mode: Override application settings" << std::endl;
std::cout << "\\t->Press 6 to change anti-aliasing method" << std::endl;
std::cout << "\\t->Press 7 to change anti-aliasing level" << std::endl;
std::cout << "\\t->Press Q/q to quit the application" << std::endl;
std::cout << "\\t->Press M/m to display menu options" << std::endl;
}
void MenuControl(const IADLX3DAntiAliasingPtr& antiAliasing)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display anti-aliasing support
case '1':
ShowAntiAliasingSupport(antiAliasing);
break;
// Display current anti-aliasing status
case '2':
GetAntiAliasingState(antiAliasing);
break;
// Set anti-aliasing mode
case '3':
case '4':
case '5':
SetAntiAliasingMode(antiAliasing, num - '3');
break;
// Set anti-aliasing method
case '6':
SetAntiAliasingMethod(antiAliasing);
break;
// Set anti-aliasing level
case '7':
SetAntiAliasingLevel(antiAliasing);
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}