- Schola Documentation
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Examples
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API Documentation
- Overview
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Python API
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Generated (gRPC)
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C++ API (Unreal)
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Classes
- Overview
- Class AGymConnectorManager
- Class ConstPointVisitor
- Class ConstSpaceVisitor
- Template Class ExchangeRPCWorker
- Class FCPUModelWrapper
- Class FCPURuntimeWrapper
- Class FGPUModelWrapper
- Class FGPURuntimeWrapper
- Class FSource/Schola/Editor/Module
- Class FSource/Schola/Imitation/Module
- Class FSource/Schola/InferenceUtils/Module
- Class FSource/Schola/Interactors/Module
- Class FScholaModule
- Class FSource/Schola/NNE/Module
- Class FSource/Schola/Protobuf/Module
- Class FSource/Schola/Training/Module
- Class IAgent
- Class IBaseImitationScholaEnvironment
- Class IBaseScholaEnvironment
- Template Class IConsumerBackend
- Template Class IExchangeBackend
- Class IGymConnector
- Class IImitationScholaEnvironment
- Class IModelInstanceInterface
- Class IModelInterface
- Class IMultiAgentImitationScholaEnvironment
- Class IMultiAgentScholaEnvironment
- Class IPolicy
- Template Class IProducerBackend
- Class IProtobufBackend
- Class IRuntimeInterface
- Class IScholaActuator
- Class IScholaEnvironment
- Class IScholaSensor
- Class ISingleAgentImitationScholaEnvironment
- Class ISingleAgentScholaEnvironment
- Class IStepper
- Class PointAllocator
- Class PointVisitor
- Template Class ProducerRPCWorker
- Class ProtobufPointDeserializer
- Class ProtobufPointSerializer
- Class ProtobufSpaceDeserializer
- Class ProtobufSpaceSerializer
- Template Class SpaceTransmuter
- Class SpaceVisitor
- Template Class TCallData
- Template Class TConsumerRPCBackend
- Template Class TConsumerRPCWorker
- Template Class TExchangeCallData
- Template Class TExchangeRPCBackend
- Template Class TImitationScholaEnvironment
- Template Class TProducerRPCBackend
- Template Class TRPCBackend
- Template Class TScholaEnvironment
- Class UAbstractGymConnector
- Class UAbstractImitationConnector
- Class UActionDebugLibrary
- Class UAgent
- Class UBaseImitationScholaEnvironment
- Class UBaseScholaEnvironment
- Class UBlueprintPolicy
- Class UBoxPointBlueprintLibrary
- Class UBoxSpaceBlueprintLibrary
- Class UCameraSensor
- Class UCommunicationManager
- Class UDictPointBlueprintLibrary
- Class UDictSpaceBlueprintLibrary
- Class UDiscretePointBlueprintLibrary
- Class UDiscreteSpaceBlueprintLibrary
- Class UExternalGymConnector
- Class UGymConnector
- Class ULaunchableScriptFunctionLibrary
- Class UManualGymConnector
- Class UMovementInputActuator
- Class UMultiAgentImitationScholaEnvironment
- Class UMultiAgentScholaEnvironment
- Class UMultiBinaryPointBlueprintLibrary
- Class UMultiBinarySpaceBlueprintLibrary
- Class UMultiDiscretePointBlueprintLibrary
- Class UMultiDiscreteSpaceBlueprintLibrary
- Class UNNEPolicy
- Class UPipelinedStepper
- Class UPointBlueprintLibrary
- Class UPolicy
- Class URPCGymConnector
- Class URPCImitationConnector
- Class URayCastSensor
- Class URotationActuator
- Class UScholaActuator
- Class UScholaSensor
- Class USimpleStepper
- Class USingleAgentImitationScholaEnvironment
- Class USingleAgentScholaEnvironment
- Class USpaceBlueprintLibrary
- Class UStepper
- Class UTeleportActuator
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Structs
- Overview
- Struct FAgentState
- Struct FBoxPoint
- Struct FBoxSpace
- Struct FBoxSpaceDimension
- Struct FCustomTrainingSettings
- Struct FDictPoint
- Struct FDictSpace
- Struct FDiscretePoint
- Struct FDiscreteSpace
- Struct FEnvReset
- Struct FEnvStep
- Struct FEnvironmentDefinition
- Struct FEnvironmentState
- Struct FExternalGymConnectorSettings
- Struct FImitationAgentState
- Struct FImitationEnvironmentState
- Struct FImitationState
- Struct FImitationTrainingState
- Struct FInitialAgentState
- Struct FInitialEnvironmentState
- Struct FInitialState
- Struct FInteractionDefinition
- Struct FLaunchableScript
- Struct FLaunchableScriptRunnable
- Struct FMultiBinaryPoint
- Struct FMultiBinarySpace
- Struct FMultiDiscretePoint
- Struct FMultiDiscreteSpace
- Struct FNNEBindingCreator
- Struct FNNEBoxBuffer
- Struct FNNEBufferAllocator
- Struct FNNEBufferVisitor
- Struct FNNEDictBuffer
- Struct FNNEDiscreteBuffer
- Struct FNNEMultiBinaryBuffer
- Struct FNNEMultiDiscreteBuffer
- Struct FNNEPointBuffer
- Struct FNNEPointCreator
- Struct FNNEPointToBufferConverter
- Struct FNNEStateBuffer
- Struct FPoint
- Struct FRLlibAPPOSettings
- Struct FRLlibCheckpointSettings
- Struct FRLlibIMPALASettings
- Struct FRLlibLoggingSettings
- Struct FRLlibNetworkArchSettings
- Struct FRLlibPPOSettings
- Struct FRLlibResourceSettings
- Struct FRLlibResumeSettings
- Struct FRLlibTrainingSettings
- Struct FRPCServerSettings
- Struct FSB3CheckpointSettings
- Struct FSB3LoggingSettings
- Struct FSB3NetworkArchSettings
- Struct FSB3PPOSettings
- Struct FSB3ResumeSettings
- Struct FSB3SACSettings
- Struct FSB3TrainingSettings
- Struct FScriptArgBuilder
- Struct FScriptSettings
- Struct FSpace
- Struct FStartRequest
- Struct FTrainingDefinition
- Struct FTrainingReset
- Struct FTrainingSettings
- Struct FTrainingState
- Struct FTrainingStateUpdate
- Struct FTrainingStep
- Template Struct TBaseStructure< FPoint >
- Template Struct TBaseStructure< FSpace >
- UPipelinedStepper::FPipelinedStepperFrame
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gRPCProtocolArgs
Full path:
schola.scripts.common.gRPCProtocolArgs
schola.scripts.common.gRPCProtocolArgs
gRPCProtocolArgs
gRPCProtocolArgs(port=None, url="localhost", environment_start_timeout=45)Bases: object
Settings for the gRPC protocol in Schola.
Methods
Attributes
| Item | Description |
|---|---|
| environment_start_timeout | Timeout for waiting to see if the environment is ready before assuming it crashed, in seconds. |
| port | Port to connect to the Unreal Engine process, if None an open port will be automatically selected when running standalone. |
| url | URL to connect to the Unreal Engine process. |
Parameters
port (int | None)
url (str)
environment_start_timeout (int | None)
init
__init__(port=None, url="localhost", environment_start_timeout=45)Parameters
port (int | None)
url (str)
environment_start_timeout (int | None)
Returns
None
environment_start_timeout
= 45 environment_start_timeout: int | NoneTimeout for waiting to see if the environment is ready before assuming it crashed, in seconds.
make
make()Create a gRPCProtocol instance with the specified settings.
Returns
A configured gRPCProtocol instance for communication with Unreal Engine.
Return type: gRPCProtocol
port
= None port: int | NonePort to connect to the Unreal Engine process, if None an open port will be automatically selected when running standalone. Port is required if connecting to an existing Unreal Engine process.
url
= 'localhost' url: strURL to connect to the Unreal Engine process.