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FInitialState

A struct representing the initial state of environments after a reset operation.

This structure contains the initial observations and info dictionaries for all environments that have been reset, typically returned after calling reset() on environments.

struct FInitialState

Methods

FInitialState

inline FInitialState()

Default constructor.

Attributes

EnvironmentStates

TMap<int, FInitialEnvironmentState> EnvironmentStates

Map from environment ID to initial environment state containing initial observations.

Source: Source/ScholaTraining/Public/TrainingDataTypes/TrainingState.h