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FImitationTrainingState

Struct representing the overall imitation training state.

Aggregates the states of all environments in a training session. Each environment contains states for its agents, forming a hierarchical structure: Training State -> Environment States -> Agent States.

struct FImitationTrainingState

Attributes

EnvironmentStates

TArray<FImitationEnvironmentState> EnvironmentStates

Array of states for all environments in the training session.

Source: Source/ScholaImitation/Public/ImitationDataTypes/ImitationTrainingState.h