IGymConnector
Interface for connectors between Unreal Engine and gym-compatible training systems.
Defines the core functionality required for connecting Unreal environments to external training frameworks like Stable Baselines 3 or Ray RLlib. Implementations handle environment collection, state synchronization, and action distribution.
class IGymConnectorMethods
CollectEnvironments
inline virtual void CollectEnvironments()Collect all available environments in the current world.
ResolveEnvironmentStateUpdate
inline virtual FTrainingStateUpdate *ResolveEnvironmentStateUpdate()Resolve and retrieve the next environment state update.
ResetEnvironments
inline virtual void ResetEnvironments(const TArray<int> &InEnvironmentIds, FTrainingState &OutState)Reset specified environments to their initial states.
Parameters
-
InEnvironmentIds(const TArray<int>) -
OutState(FTrainingState)
UpdateEnvironments
inline virtual void UpdateEnvironments(const FTrainingStateUpdate &StateUpdate, FTrainingState &OutState)Update environments based on the provided state update.
Parameters
-
StateUpdate(const FTrainingStateUpdate) -
OutState(FTrainingState)
Enable
inline virtual void Enable()Enable the connector to start processing.
CheckForStart
inline virtual bool CheckForStart()Check if the connector is ready to start training.
SubmitPostResetState
inline virtual void SubmitPostResetState(const FTrainingState &States, const TArray<int> &InEnvironmentIds)Submit the state of environments after a reset operation.
Parameters
-
States(const FTrainingState) -
InEnvironmentIds(const TArray<int>)
Source: Source/ScholaTraining/Public/GymConnectors/IGymConnector.h