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Struct FInitialAgentState

Struct FInitialAgentState

  • Defined in File AgentState.h

Inheritance Relationships

Derived Type

struct FInitialAgentState

Source: Source/Schola/Training/Public/TrainingDataTypes/AgentState.h

Dependencies: FPoint

Agent state returned after environment reset.

Contains the initial observation and optional info dictionary.

Subclassed by FAgentState


Public Functions

SymbolDetails
FInitialAgentStateConstructor with observation and info.
FInitialAgentStateDefault constructor.

FInitialAgentState

inline FInitialAgentState(const TInstancedStruct<FPoint> &InPoint,
const TMap<FString, FString> &InInfo)

Constructor with observation and info.

Parameters

  • InPoint – [in] The initial observation.

  • InInfo – [in] The info dictionary.

#DirectionNameTypeDescription
1InPointconst TInstancedStruct< FPoint > &The initial observation.
2InInfoconst TMap< FString, FString > &The info dictionary.

Attributes: inline

Source: Source/Schola/Training/Public/TrainingDataTypes/AgentState.h

FInitialAgentState

inline FInitialAgentState()

Default constructor.

#DirectionNameTypeDescription
1InPointconst TInstancedStruct< FPoint > &The initial observation.
2InInfoconst TMap< FString, FString > &The info dictionary.

Attributes: inline

Source: Source/Schola/Training/Public/TrainingDataTypes/AgentState.h


Public Members

SymbolDetails
ObservationsThe initial observation from the agent’s observation space.
InfoOptional info dictionary with additional environment information.

Observations

TInstancedStruct<FPoint> Observations

The initial observation from the agent’s observation space.


Info

TMap<FString, FString> Info

Optional info dictionary with additional environment information.