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Struct FInitialEnvironmentState

Struct FInitialEnvironmentState

  • Defined in File EnvironmentState.h
struct FInitialEnvironmentState

Source: Source/Schola/Training/Public/TrainingDataTypes/EnvironmentState.h

Dependencies: FInitialAgentState

Environment state after a reset operation.

Contains initial states for all agents in the environment.


Public Functions

SymbolDetails
FInitialEnvironmentStateDefault constructor.

FInitialEnvironmentState

inline FInitialEnvironmentState()

Default constructor.

Attributes: inline

Source: Source/Schola/Training/Public/TrainingDataTypes/EnvironmentState.h


Public Members

SymbolDetails
AgentStatesMap of agent IDs to their initial states.

AgentStates

TMap<FString, FInitialAgentState> AgentStates

Map of agent IDs to their initial states.