Skip to content

Struct FTrainingState

Struct FTrainingState

  • Defined in File TrainingState.h
struct FTrainingState

Source: Source/Schola/Training/Public/TrainingDataTypes/TrainingState.h

Dependencies: FEnvironmentState

A Struct representing the state of the training session given by a set of EnvironmentStates.

This structure contains the current state of all environments during training, including observations, rewards, and completion status for each agent in each environment.


Public Functions

SymbolDetails
FTrainingStateDefault constructor.

FTrainingState

inline FTrainingState()

Default constructor.

Attributes: inline

Source: Source/Schola/Training/Public/TrainingDataTypes/TrainingState.h


Public Members

SymbolDetails
EnvironmentStatesArray of environment states indexed by environment ID.

EnvironmentStates

TArray<FEnvironmentState> EnvironmentStates

Array of environment states indexed by environment ID.